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Pixel Paint has been given a new update from Two Kernel Connection. The developer has been a bit quiet about the specifics, but the patch introduces upgrades, fixes, and new features. We do now that users now have the ability to upload your artwork online.

Two Kernel Connection has also indicated that a European and Japanese release for Pixel Paint is in the cards. However, no dates have been determined just yet.

Here was the official notice from Miiverse:


Another couple of Monster Hunter X trailers are in. Below, you’ll find full videos focusing on the Switch Axe and Charge Blade.

Yugo Hayashi, the director’s working on Star Fox Zero from Nintendo’s side, has weighed in one the game’s visual style.

Speaking with EDGE this month, Hayashi said:

“We decided to have two screens displaying 3D graphics at 60 frames per second. It was this and a few other factors, including it being the first time players will be using two screens like this on the Wii U, that led us to decide to base the graphical design on Lylat Wars. But I’m sure that seeing the Arwing, which everyone is so familiar with, transform naturally into a land-based Walker will be a fun and exciting new experience.”

This isn’t the first time someone involved with Star Fox Zero has commented on the game’s visuals. A few months ago, Shigeru Miyamoto said that they were made with a purpose. He additionally mentioned that games these days “look so realistic that they all look the same.”

Star Fox Zero was revealed during E3 2015 back in June. It’s due for release on November 20 around the world.

On Thursday, NPD issued its latest U.S. sales report. We now have some additional information pertaining to the August 2015 period.

Wii U hardware sales are estimated to be at roughly 43,000 units. Etrian Odyssey Untold 2: The Fafnir Knight, which launched in the states last month, sold under 13,000 copies.

Nintendo said officially on Thursday that over 7 million amiibo have been sold in the U.S. thus far. Additionally, 3DS has seen a 30 percent increase in 2015 thus far, and Splatoon has sold 600,000 copies.

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Did you know that Super Mario Maker features a performance from Koji Kondo? If you enter the code 0913 into the game’s manual, you can see it for yourself! Alternately, you can watch the video below.

Disney Interactive has added in a new Toy Box game to Disney Infinity 3.0 known as “Squid Wars”. Unsurprisingly, this one takes quite a bit of inspiration (to say the least) from Nintendo’s shooter, Splatoon.

Squid Wars rounds are two minutes long. At the end of the match, the winner is chosen by the team that paints the most scenery.

Here’s a look at Squid Wars in action:

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Splatoon’s fifth North American Splatfest will be happening next weekend. Now we can say the same for Europe, too.

Europe’s latest Splatfest pits the messy bedroom up against a tidy one. The competition will begin at 6 PM, and will last for a full day.

Thanks to Pidgeify for the tip.

A few days ago, Devil’s Third added a new Guardian rule set for online play. You’ll find some footage of it in the video below.

The next Elliot Quest update will launch on Tuesday, PlayEveryWare confirmed on Miiverse. This is version 1.2.6 that was announced last week.

As a reminder, Elliot Quest’s latest patch fixes more issues and unlocks some Miiverse stamps based on your save data.

Here’s the official news from PlayEveryWare:


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Mario creator Shigeru Miyamoto reflected on the classic character he created in an interview with The New York Times. In a few of his comments, Miyamoto spoke about how he wanted Mario to achieve great success much like Mickey Mouse.

According to Miyamoto:

“I really wanted him to make my Mickey Mouse. I wanted to use him in all the different games I made. My hope was that 10 or 20 years down the road, he would be the iconic character of video games. I feel tremendously fortunate that’s what came to pass.”

Miyamoto also spoke about the evolution of Mario as a whole:

“We were only able to have five Koopas on screen at one time. As the technology has evolved, we’ve gone on to having more enemies, 3-D technology and analog sticks. I’ve been fortunate that at every phase of new technology, we’ve been able to introduce a new ‘Mario’ game that leverages it without having to think too deeply about a new story. It’s kept ‘Mario’ fresh and exciting for people throughout the 30 years of the series.”


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