Aonuma, Miyamoto, Trinen on Zelda: BotW – towns, clothing, missions, story
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 24 Comments
IGN is back with another feature on The Legend of Zelda: Breath of the Wild. The site has more commentary from producer Eiji Aonuma, Shigeru Miyamoto, and Bill Trinen on the game. Topics include towns, Link’s clothing (including the blue tunic), missions, and story.
Head past the break for the rundown of Aonuma, Miyamoto, and Trinen’s comments on these aspects. The rest can be found here.
Miyamoto, Aonuma on why Zelda games tend to see delays
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 18 Comments
Zelda games – the mainline console ones in particular – have a propensity to be delayed. When asked why this tends to happen, Shigeru Miyamoto told Kotaku:
“First of all, it would be great if I didn’t have to put a release date out at all. But I have to.”
“I think there’s different reasons for delays. One could be that the direction just hasn’t been decided, which is probably the worst kind of delay. And the other is that the direction has been decided but putting that into reality—implementing that—is taking time. So it might have taken us six months to do this much. It’ll take us a year to do that much.”
Zelda producer Eiji Aonuma also weighed in, sharing the following:
Miyamoto keeping quiet on Link’s green tunic in Zelda: Breath of the Wild
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 17 Comments
We’ve yet to see Link’s classic green tunic in The Legend of Zelda: Breath of the Wild. Is it in the game, or will it be absent this time around? Shigeru Miyamoto won’t say.
GameRant approached Miyamoto at E3 last week about the tunic. He said:
“I don’t know, but there are just a lot of clothes in this game. So maybe if we had green clothes people would want to wear it all the time. And yeah, with the variety of clothes you get, that this game offers, you can really customize your character. And I can’t really divulge too much more than this.”
Zelda producer Aonuma was similarly quiet when asked about the tunic as well.
Miyamoto on not wanting to label Zelda: Breath of the Wild as an open world game
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 21 Comments
In July 2014, Shigeru Miyamoto said that he didn’t want to label the new Zelda game as “open world”. He explained what he meant with this while speaking with IGN at E3 last week.
Miyamoto said:
“I think within the game industry or the tech industry, there’s a tendency to want to name everything. But I think it’s important for what we do that we don’t want to be dependent or swayed by the technology and what’s available now.”
“We want to use the technology and the techniques that are available to make what we want to make. What’s important is to really express how we use that to make our experience unique. We didn’t want to just make a game where you can do anything, but we wanted to make sure that we make a game where the player is able to do anything, but it’s also a form of entertainment. It’s fun to do all of those things.”
“That’s why we felt that coming up with a name that we created would be best. The term ‘Open Air’ is a result of that. That’s what Bill [Trinen] uses a lot.”
Video: Miyamoto on Breath of the Wild’s innovations and Zelda’s future
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Switch, Videos, Wii U | 52 Comments
At E3 last week, Game Informer chatted with Shigeru Miyamoto and Nintendo’s Bill Trinen about The Legend of Zelda: Breath of the Wild. Miyamoto touched on the gameplay, why he’s conflicted about hunting, and why these games are so hard to create. The full interview is below.
Miyamoto on Zelda: Breath of the Wild – technology’s role, his involvement, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 20 Comments
During the weekend, Gamekult published an interview with Shigeru Miyamoto (and Nintendo’s Bill Trinen) about The Legend of Zelda: Breath of the Wild. The discussion was in French, but we have a complete English translation. Massive thanks goes out to LuigiBlood and Cynthia Elil for helping us out on this.
Miyamoto touched on topics like the role of technology in the game and his involvement in the project. He also touched on Eiji Aonuma’s recent words about being able to quickly reach the end of the game.
Head past the break for the fully translated interview.
Miyamoto talks Zelda: Breath of the Wild and more, drawing challenge
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Switch, Videos, Wii U | 16 Comments
At E3 this past week, YouTube user GhostRobo spoke with Shigeru Miyamoto all about Zelda: Breath of the Wild and more. On top of that, the two faced off on a drawing challenge. Here’s the full video:
Miyamoto, Aonuma on why Zelda: Breath of the Wild is being made for both NX and Wii U
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 145 Comments
A few weeks before E3, Nintendo revealed that Zelda: Breath of the Wild would be made for NX in addition to Wii U. Two of the top developers involved in the project have now commented on the decision to have it on both platforms.
First, here’s what Shigeru Miyamoto told IGN:
“It’s complicated because as we’re developing this — obviously development of NX started a while ago — and unfortunately, I’m sorry, but the development of this game took a lot longer than expected. We really felt like we would be able to get it done last year, but there was a lot of struggle with using the physics engine, so that’s why it took a long time.”
“Also, when we thought about developing a Zelda game for the NX, it would have to be way further down the life cycle of the system. And this game, rather than really focusing on the unique features of the Wii U, it’s really a game you sit down and get into. There was a change in direction, so we decided to develop for both consoles a while ago.”
Zelda producer Eiji Aonuma chimed in on things as well. IGN mentioned that the situation is similar to Twilight Princess, which appeared on both Wii and GameCube.
Aonuma said in response:
Miyamoto: Nintendo trying to create “a new kind of Mario”, may appear at next E3
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 102 Comments
In an interview with IGN, Shigeru Miyamoto teased what Nintendo is planning next for Mario. Miyamoto said that the company is trying to make “a new kind of Mario”, which has a possibility of showing up at E3 next year.
He said:
“We’re always challenging ourselves to create something new, so hopefully you’ll see a new kind of Mario in about a year or two. Maybe next E3 we’ll be able to share something.”
Later in the discussion, Miyamoto noted that there are different challenges with Mario compared to Zelda – which is seeing a refresh of sorts through Breath of the Wild – due to the wide audience Mario games reach.
“It’s kind of difficult with Mario because some of the more important conventions of Mario are based on the approachability and accessibility of those games. (Having new people join Nintendo has allowed Nintendo to look) at the conventions with fresh eyes.”
More: interview, Mario, Shigeru Miyamoto, top
Miyamoto open to a Sheik spin-off, Nintendo has considered it
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 40 Comments
There could come a day when Nintendo comes out with a new Zelda spin-off that stars Sheik. That’s based on new comments from Shigeru Miyamoto, who indicated to GameRant that there have been discussions “within the development team” regarding “how it might be cool to have a game” with the character.
Miyamoto went on to say that such a project wouldn’t be “an impossibility.”
His words in full:
“Within the development team, too, there have been talks about how it might be cool to have a game that features Sheik as a protagonist. It’s having maybe a Zelda spin-off with Sheik as a protagonist, for example, I don’t think that’s an impossibility.”









