Brotato “All Pain No Gain” update announced, patch notes – Nightmare difficulty, new character, weapon, more
Today, “All Pain No Gain” was revealed as the latest update for Brotato. Expect to see it soon on Nintendo Switch 2 and Switch.
The update adds the Nightmare difficulty level with exclusive enemies, the Wounded as a new character, the Rail gun as a new weapon, and a couple of new achievements. That’s on top of various balance adjustments.
The full rundown is as follows:
Brotato All Pain No Gain update version 1.1.15 patch notes
New difficulty – Nightmare
- New events during this difficulty
- Environmental projectiles events: bullets going through the level with increasing speed and quantity
- Obscuring Fog: visibility is reduced during specific waves
- waves concerned → (5, or 6 or 7) (10 or 11 or 12) (16 or 17 or 18)
- New bestiary during Nightmare
- Unlocked by beating the game on Danger 5 at least 10 times in different zone or with different character
- Beating the Nightmare difficulty with a character grants a frame in the character selection menu
New character – Wounded
- Dies in one hit, starts with a Tardigrade and the stats of the Well-Rounded
- As a bonus, Regen and Heatlh related items are banned from shop and crates
- Unlocked by beating Nightmare difficulty with any character on any zone
New weapon – Rail Gun
- The Rail Gun’s damage increases every 5 seconds as long as the player hasn’t been hit; it resets at each wave
- Unlocked by beating the game on any difficulty with Wounded
Quality of life
- Character selection now has a random zone option (if multiple zone are available), the zone is picked in the next screen
- Display who killed the character on death
- Added a panel in the Difficulty selection menu to inform players on how to unlock new difficulties
- Added an option in Accessibility Settings to disable, enable, or amplify Projectile Fire in Nightmare difficulty
- Added options when the game is losing focus
- Upgrade icons are now affected by the accessibility color setting (positive color)
Starting Weapon
- Added RailGun as a starting weapon for : Hunter, Ranger, Baby, Buccaneer, Apprentice, Jack, Renegade, Multitasker, Soldier, Builder, Vagabond, Lute and Ghost
List of new enemies from Crash Zone
- Horned Fly
- Corrupted Buffer
- Dire Junkie
- Mad Slasher
- Mad Slasher Egg
- Horned Spitter
List of new enemies from Abyss
- Firemane Anemone
- Infected Blobfish
- Scaled Diplocaulus
- Mad Dragonfish
- Scaled Goblin Shark
- Spiky Lung
- Bloated Pufferfish
- Scaled Stargazer
- Brainy Squid
- Cool Walrus
Additional changes
- Added new buffed mobs to endless Nightmare mode in both zones
- Added an indicator in the run title when Projectile Fire has been disabled or amplified via accessibility settings
- With the new Fog event, we added fog visibility when equipping the following items:
- Campfire: 50%
- Lantern: 75%
- Candle: 25%
- Greek Fire: 75%
- Lighthouse: 100%
- Explosions now briefly illuminate the fog of war
- Banned item Doc Moth for Druid and Golem
- Fixed the sorting in codex and shop, re-ordering of the mobs in the codex if sorted by entity’s type
- Fixed Fin being badly referenced in the banned item list for Chunky
- Added Knife to Hunter as a starting weapon
- Added Elemental Damage as a tag to the Book item
- Random zone now selects the minimum achievement on the character difficulties unlocked across all zones, to be able to see what’s missing
- Added Spiky Shield, Chopper, Hatchet, Quarterstaff and Rail Gun as starting weapons for Well-Rounded
- Added full localization for this update All Pain No Gain
- Fixed highlight on button for Codex and Options
Weapon Balancing
Since no balancing was made on weapons for a while, some of them felt like they were left behind and not viable anymore, especially in early waves and particularly in nightmare difficulty. So, we made some changes (buffs) to a selection. Here is the list:
- Anchor (DLC) Reduce price : 51/95/190 to 48/90/175. Increase Curse scaling : 65%/90%/125% to 75%/100%/125%
- Brick (DLC) Materials dropped increased: 10/30/60/120 -> 10/30/75/200
- Cacti Club Increase Ranged Damage scaling: 50%/60%/70%/80% to 60%/70%/80%/100%. Base Damage Increased: 10/20/30/50 to 15/20/35/60. Spines damage: 1/1/1/1 buffed into 1/2/3/4
- Excalibur Negative armor reduced: -3 -> -2
- Flaming Brass Knuckles Base damage increased: 16/32/64 -> 20/40/80 Burn damage increased: 8×5/12×6/15×7 -> 10×5/15×6/18×7
- Ghost Flint Damage increased: 6/9/12/18 to 6/9/12/20 (gives more back to tier 4, and makes it exactly half the damage of ghost axe, for symmetry) Range Increased: 150/160/170/180 to 170/180/190/200
- Hammer Now has 10%/15%/20% knockback piercing (See harpoon’s ability) Base damage increased: 35/70/110 -> 40/75/120 Cost decreased: 51/95/190 -> 46/86/151
- Hand Harvesting Increased: 3/6/9/18 -> 3/6/12/25
- Hatchet Reduce price: 15/31/61/122 to 10/22/45/91. Base Damage increased: 5/10/20/40 to 7/11/22/45 Attack Speed Scaling changed increased: 15%/15%/15%/15% to 20%/20%/20%/20% Base attack speed increased: 9/7/5/3 -> 9/8/7/6 (nerf)
- Mace (DLC) Tier 2 : crit chance 3 → 4 % Tier 3 : crit chance 3 → 8 % Tier 4 : crit chance 3 → 12 %
- Knife Base Damage increased: 6/9/12/20 -> 9/13/18/25 Price Decreased: 15/31/61/122 to 10/22/45/91
- Plank Triple Scaling increased: 50%/60%/70%/80% to 60%/70%/80%/90% Base damage increased: 10/15/20/25 to 10/15/20/30 Explosion chance increased: 25%/30%/35%/40% to 25%/30%/40%/50%
- Powerfist Base damage increased: 40/60 to 40/80 Explosion Size increased: 0.75/1 -> 1/1.25
- Quarterstaff Price reduced: 17/34/66/130 to 15/31/61/122
- Screwdriver Range increased: 125 -> 135 Crit Multiplier increased: x2 -> x2/x2.15/x2.3/x2.5 (matches scissors) Engineering Scaling Increased: 50%/50%/50%/50% -> 50%/60%/70%/80%
- Spiky Shield Armor scaling decreased: 100%/125%/150%/200% -> 80%/100%/130%/170%
- Sword Base Damage increased: 25/40/60 -> 30/45/65
- Trident (DLC) Price reduced: 52 to 49 at tier 2.
- Thunder Sword Base damage increased: 30/60 -> 40/75
- Warhammer (DLC) Base Damage increased 100/175 to 100/200. Engineering scaling increased 100%/150% to 150%/200%. Changed Blunt/tool tags
- Blunderbuss (DLC) Damage decreased: 25/50/80 -> 22/45/70 Range damage scaling increased: 100%/125%/150% -> 110%/135%/170%
- Flute (DLC) Attack speed : 60/55/50/45 -> 50/45/40/35 Changed damage tier1: 5 -> 6
- Medical Gun Tier 1 : attack speed 40 → 35 lifesteal 0,4 → 0,5 Tier 2 : attack speed 34 → 30 lifesteal 0,45 → 0,55 Tier 3 : attack speed 27 → 25 lifesteal 0,5 → 0,6 Tier 4 : attack speed 20 → 17 lifesteal 0,6 → 0,65
- Minigun Damage increased: 1/3 to 2/5 Pierce Damage falloff changed: 50%/50% to 25%/25% Attack speed Changed: 3/2 to 3/3
- Obliterator Damage increased: 250/350 to 250/400.
- Pistol Crit chance increased: 5%/10%/15%/20% to 10%/15%/20%/25%
- Potato Gun Ranged Damage Scaling increased: 25%/25%/25% -> 40%/40%/40% Attack speed nerfed: 15/10/3 -> 15/10/5. Base damage increased: 1/1/1 -> 3/5/10.
- Shuriken Base Damage increased: 6/8/10/15 to 7/9/11/15.
- Taser Damage increased: 6/6/6/12 -> 7/7/7/14
- Wand Pierce Increased: 0/0/0/0 -> 1/1/1/1 Price decreased: 12/26/52/105 -> 10/22/45/91
Items
- Kraken Eye (DLC) Increase Curse amount and Max HP to 15.
- Pile of Books Moved it to tier 2. Decreasing price to 60.
Don’t forget that big Primal Dead DLC is also in the works for Brotato. We have more information about that here.
