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Just a week ago we were talking about what we wanted from Zelda: Breath of the Wild and Nintendo as a whole at this year’s E3. And now… it’s over! With everything so fresh, it’s a good time to talk about it all.

There’s no question that Zelda: Breath of the Wild was the highlight at E3. Nintendo kicked off the show with a trailer, followed by hours of coverage on the Treehouse stream. The game was a very hot commodity at E3. Even though Nintendo’s entire booth was dedicated to Breath of the Wild, that wasn’t enough to prevent massive lines.

Aside from Breath of the Wild, there was quite a bit more to Nintendo’s E3 than we would have thought a few weeks ago. A brand new 3DS action-RPG, Ever Oasis, was announced. We also heard about new amiibo, Mario Party: Star Rush, BoxBoxBoy! in the west, and Rhythm Heaven Megamix even had a stealth launch on the North American 3DS eShop. There were also release dates and coverage of games like Paper Mario: Color Splash and Dragon Quest VII.

With everything that happened at E3, what’s your reaction? What do you think of Zelda: Breath of the Wild thus far? If you have any thoughts about Nintendo at E3, be sure to tell us in the comments below!

Highlights from last week’s topic: Nintendo at E3 2016

We’re all waiting to see what the new Pokemon Sun/Moon starters will evolve into. Ted has some ideas of his own, but it doesn’t look like things panned out the way he had hoped in his own world…

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During the weekend, Gamekult published an interview with Shigeru Miyamoto (and Nintendo’s Bill Trinen) about The Legend of Zelda: Breath of the Wild. The discussion was in French, but we have a complete English translation. Massive thanks goes out to LuigiBlood and Cynthia Elil for helping us out on this.

Miyamoto touched on topics like the role of technology in the game and his involvement in the project. He also touched on Eiji Aonuma’s recent words about being able to quickly reach the end of the game.

Head past the break for the fully translated interview.

PlatinumGames’ Hideki Kamiya has once again commented on the prospects of Bayonetta 3.

Speaking with Polygon, Kamiya noted that the potential project is “actually something I’ve been thinking a lot about.” Moreover, PlatinumGames as a whole has “talked a lot about it internally” with Kamiya having even come up with some outlines about the type of game it’d be.

Kamiya said:

“To answer your question straightly, yes. It’s actually something I’ve been thinking a lot about. We’ve talked a lot about it internally at the company and I’ve written some outlines for what the game would be. And I feel really confident it would be cool if we got the chance to make it. Right now, we’re looking at opportunities… If that opportunity ever came up to make Bayonetta 3, that would be really, really cool.”

This marks the second time we’ve heard from Kamiya about Bayonetta 3 within the week. He recently said that Platinum wants to make the title, and Kamiya has personal interest in a new Okami game as well.

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Imagos Softworks is teaming up with Playism to bring Starr Mazer to new platforms. Among the lineup are brand new Wii U and 3DS versions.

Starr Mazer features a mix of point-and-click and shooting gameplay. If you haven’t heard of the title before, this overview should clue you in:

Starr Mazer is a modernized fusion of 2 classic genres: The point-and-click (PNC) adventure and horizontal scrolling shoot ’em up (SHMUP). The game is highly replayable as both the PNC story and SHMUP levels of each playthrough are procedurally generated and significantly different each time. In this regard it is different from traditional PNC Adventures, which were linear in their storytelling and did not yield anything new on subsequent playthroughs.

The narrative progression of each playthrough uses Open-Middled Gameplay (OMG!) in that the story modules kick off predictably and the endings are varied and satisfying, but what happens in between is up to the predetermination of the story creation algorithm as well as the choices the player makes, performance in the SHMUP segments and a host of other environmental / chronological / enigmatic variables.

Though procedural, both the PNC and SHMUP segments of Starr Mazer are highly crafted to provide an engaging, beautiful, exciting and replayable experience. Great care has been put into the modular PNC story engine and SHMUP level assembly.

We also have the following trailer for the game:

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Nintendo World Report has 14 minutes of direct-feed footage of Axiom Verge running on Wii U from E3. Take a look at the gameplay below.

Word coming out of this year’s E3 is how Zelda: Breath of the Wild offered vastly different experiences for those who played the demo. That’s exactly what producer Eiji Aonuma set out to achieve with the new NX and Wii U game.

Aonuma told Polygon:

“For this game, if 100 players play this game, there will be 100 options and 100 game experiences. I wanted to create an environment where if the user played it today and then played it again tomorrow, they would have a different experience.”

When Zelda: Breath of the Wild’s was initially announced, there was talk about Link possibly being female. Producer Eiji Aonuma eventually shot down that idea, but speculation had been swirling before this week that the game could include an option that would allow players to choose a gender.

Link may look a bit feminine in Breath of the Wild – or at least slightly less masculine compared to how he looks in Twilight Princess. However, his appearance is intentional.

Aonuma explained to TIME that he “wanted Link to be gender neutral” going all the way back to Ocarina of Time. This was done so that different types of players could relate to the character. Aonuma said that he “went a different route and created a version of Link that was more masculine” with Twilight Princess, but “went back to the drawing board and decided Link should be a more gender-neutral character” after that title.

Aonuma’s comments in full:

The latest episode of Nintendo Minute has gone live, and it’s a very special one. Zelda producer Eiji Aonuma stopped by to chat and show off Zelda: Breath of the Wild. Take a look at the video below.

Financial Post published a new interview with Nintendo of America’s executive vice-president of sales, Scott Moffitt. Topics include lessons learned from this generation, third-parties, when we’ll be hearing more about NX, and more.

We’ve posted some excerpts from the interview past the break. The full discussion can be read here.


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