Miyamoto: VR not a good fit for Nintendo’s philosophy of playing together in the living room
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 33 Comments
During a recent interview with Yahoo, Shigeru Miyamoto once again weighed in on virtual reality. He explained that, currently, the technically isn’t “a good fit for Nintendo’s philosophy of trying to create entertainment that people can play together in the living room.”
Miyamoto said:
“The current types of virtual reality aren’t really a good fit for Nintendo’s philosophy of trying to create entertainment that people can play together in the living room. We’re constantly looking at different technology and experimenting with different elements of it, but we’re not feeling virtual reality is currently in a place where it’s ready to be released – as a product that fits with our philosophy of fitting in the living room.”
Elsewhere in the interview, Miyamoto focused on the present rather than the future. He said this is why Nintendo didn’t bring along “any samples of potential virtual reality type experiences.”
“We’re here at E3 this year to really focus on the games that are launching within the next year or so. We’re not showing off or showcasing anything that’s further down the road, and that’s why you don’t see us here with any samples of potential virtual reality type experiences.”
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Miyamoto develops Nintendo’s devs by having them work on a bunch of different things
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo’s Yugo Hayashi is the director of Star Fox Zero. Prior to this, he was involved with level design on Zelda: Twilight Princess and directed Wii Fit.
Having developers work on a variety of different projects is part of an intentional plan from Shigeru Miyamoto. In an interview with Kotaku, he explained:
Miyamoto: In terms of trying to develop a developer I always try to get them to do lots and lots of different things. Mr. Aonuma is kind of always working on Zelda but for most other people I like to try to get them to try lots of different things. So someone who worked on the art direction for Zelda would then go on to Wii Fit U. That’s kind of how I like to do things. And now Mr. Hayashi is working with me pretty much every day.
Hayashi and Miyamoto went on to discuss something a bit random. Hayashi actually mentioned that he feels that him being the closest to Miyamoto in terms of seating helped him land the job for Star Fox Zero.
More: interview, Shigeru Miyamoto, top, Yugo Hayashi
Nintendo’s Shinya Takahashi believes Miyamoto could extend his creativity beyond games
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Shigeru Miyamoto has been responsible for some of Nintendo’s biggest gaming franchises. Without Miyamoto, the likes of Mario and Zelda wouldn’t exist today.
Nintendo games will always be the most important element for Miyamoto, but the company’s Shinya Takahashi feels that his creativity could be extended into other areas. Speaking with USA Today, Takahashi stated:
“For me, because it’s Mr. Miyamoto, I want him to continue making things as long as he wants to continue making things. I really think that Mr. Miyamoto will continue to be creative — and not just in the area of video games.”
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Miyamoto wanted “to let other people enjoy the experience of making games” with Super Mario Maker
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
It’s not often that we see titles from Nintendo that put the creation tools in players’ hands. So why did Shigeru Miyamoto decide to make Super Mario Maker?
During a recent press event, Miyamoto said: “I still just love making games, it’s my favorite thing.” In developing Super Mario Maker, he wanted “to let other people enjoy the experience of making games themselves.”
Super Mario Maker launches for Wii U on September 11.
Miyamoto says Star Fox Zero’s style was made with a purpose, games look the same these days
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 169 Comments
Nintendo finally unveiled Star Fox Zero during its Digital Event that aired on Tuesday. In creating the game, Shigeru Miyamoto has said that the team decided to focus on the gameplay and a purposeful visual style. Miyamoto feels that, these days, the realistic look of games causes them to “all look the same”.
As reported by The Wall Street Journal:
In a press event Sunday, Miyamoto said that the point of Star Fox Zero is the gameplay and the visual style of the game, which is somewhat cartoony. It was made that way with a purpose. “A lot of games nowadays look so realistic that they all look the same,” Miyamoto said.
Star Fox Wii U is due out this holiday for Wii U. PlatinumGames is working with Nintendo on the game’s development.
Shigeru Miyamoto/Brian Henson interview coming soon
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
It’s been well publicized this week that Nintendo teamed up with The Jim Henson Company for this year’s Digital Event. They were behind the Shigeru Miyamoto, Satoru Iwata, and Reggie Fils-Aime puppets in the show.
Although we’re starting to turn the page on E3, there’s at least one more goodie that Nintendo will be sharing soon. Miyamoto met with Brian Henson, and the two discussed the creation and design of the puppets.
Nintendo wrote on its Facebook page today:
When visiting Henson Studios during E3, Mr. Miyamoto met with Brian Henson to discuss creating and designing the Nintendo puppets. Stay tuned for the interview coming soon!
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Miyamoto – Mario’s origins, VR, approach to consoles, Wii U’s struggles, training staff, staying with Nintendo, more
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 74 Comments
NPR has put up a massive interview with Shigeru Miyamoto. There’s tons of talk about Mario’s origins, but plenty of other topics as well.
We’ve posted the Q&A breakdown below. You can find the original piece here as well. I’d recommend giving this interview a look, since it’s very interesting!
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Miyamoto: “I would never call Mario a kids game or a mascot that only kids understand”
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 20 Comments
Mario has the capacity to resonate with kids, but that doesn’t mean that’s the franchises only demographic. This is something that creator Shigeru Miyamoto echoed in an interview with NPR.
He told the publication:
I would never call Mario a kids game or a mascot that only kids understand. It taps into fundamental building blocks of play. It’s fun to jump and it’s fun to run and feel free and fly up into the sky and all those things.
You can have a full listen to the interview below.
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Star Fox Zero devs thinking about co-op, more controller options
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 9 Comments
This information comes from Shigeru Miyamoto…
On whether Nintendo would consider one-versus-one local ship battles for Star Fox Zero…
“It’s difficult to have two people playing when you need two screens to play for one person, so it’s definitely something that we’re thinking about. We basically created this game as one you need the GamePad to play, but there is a secret There is another option.”
Star Fox Zero co-director Yugo Hayashi also said:
“As one kind of variation, we were thinking about a co-op control scheme. Basically one person would control flying the Arwing and the other person would be aiming and shooting. This is something maybe parents and children could be doing together.”
– Hayashi said, in this case, you could have a skillful player piloting the Arwing
– The less skilled player would be targeting and shooting
– The main pilot would use a Wii remote and Nunchuck attachment to steer
– The team was also trying to support the Pro Controller










