Miyamoto doesn’t want people dragging Nintendo into console wars
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Legendary video game developer Shigeru Miyamoto wants Nintendo to be left out of the console wars.
Miyamoto was speaking with the press this week ahead of the Nintendo Museum opening in Kyoto, Japan. He gave insight as to why the museum is opening, stating that he hopes attendees will get a true feel for what the company is all about.
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Shigeru Miyamoto comments on AI, says “Nintendo would rather go in a different direction”
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The rise of AI has been prominent including in the gaming industry and development of projects, but Mario and Zelda creator Shigeru Miyamoto doesn’t seem overly interested in the technology at the moment.
The New York Times relayed a few comments from Miyamoto, who was in attendance for a media event at the upcoming Nintendo Museum in Japan. It will officially open its doors in Kyoto on October 2.
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Miyamoto on his age and how much he’s involved with game development
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
With each year that goes by, longtime game creator and Nintendo developer Shigeru Miyamoto receives more and more questions about his role at the company. Miyamoto hasn’t shown any signs of slowing down at 71, but his role has transitioned into things such as focusing on the Mario movies. Super Mario Run in 2016 was actually his last official role as director.
During Nintendo’s shareholders meeting today, Miyamoto was once again asked about his role when it comes to game development given his age. As we’ve heard before, the younger generation is now taking center stage. However, Miyamoto pointed out that he’s “very involved with Pikmin Bloom” – the game actually just received a new feature this week, which we have details about here.
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Shigeru Miyamoto says he’s still not thinking about retiring
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Shigeru Miyamoto just celebrated his 71st birthday last month, but retirement still doesn’t seem to be on his mind.
Miyamoto, the creator of hit franchises like Mario and The Legend of Zelda, was asked if he’s ever tempted to retire in an interview with The Guardian. He’s spent well over four decades working at Nintendo.
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Special video message from Miyamoto and Charles Martinet on change of Mario’s voice actor
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Nintendo has dropped a video that it previously teased in which Shigeru Miyamoto and Charles Martinet talk about the change of Mario’s voice actor. It was posted on social media a short while ago.
Martinet, who voiced Mario and other characters from Nintendo for decades, is now a Mario Ambassador. Miyamoto said that “in this role Charles will continue to travel around the world and meet fans, performing the familiar voices at events, signing autographs, and enjoying interacting with you all.”
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Super Mario Bros. Wonder devs on Miyamoto’s involvement, wasn’t a fan of initial Elephant Mario design
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
When it comes to the big Nintendo franchises like Mario, many fans tend to be curious as to how much Shigeru Miyamoto is involved. Miyamoto is one of the most important people at the company as the creator of various characters and franchises. Even if he’s not quite as hands-on as he used to be, he still contributes to some projects.
As for Super Mario Bros. Wonder, producer Takashi Tezuka said Miyamoto would “give some opinions” and “make comments here and there”. Tezuka said in an interview with IGN:
Miyamoto: “I consider Pikmin to be Nintendo’s most global characters”
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In the latest developer interview published for Pikmin 4 today, Shigeru Miyamoto said that he feels “Pikmin to be Nintendo’s most global characters.”
Miyamoto’s comments came about when asked what Pikmin means to him. He expressed wanting “people to have this real sense that Pikmin are all around us, that they aren’t just fantasy creatures.” Also brought up is how Mario is strictly limited to his world, but Miyamoto believes Nintendo has “finally reached a point where people can find Pikmin in various places, not just in their imaginations.”
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Pikmin 4 devs on how Oatchi came to be, considered letting players ride and control creatures
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The space dog Oatchi is a brand new addition for Pikmin 4, and Nintendo has now discussed its origins while also providing other interesting insight. This comes as part of an official interview published today.
The company’s Yuji Kando revealed that one idea that came about early on was letting players control a Bulborb. Continuing on from that, Nintendo then considered letting players “ride and control various creatures in the story”. However, “it became difficult to weave it all into a coherent game.” Oatchi was born from these ideas.
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Miyamoto wonders why Pikmin hasn’t sold more and why people think the games are difficult
Posted on 2 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Switch, Wii U | 0 comments
In a new interview published today, Shigeru Miyamoto commented on the Pikmin series and said he’s wondered why the games haven’t sold more and why people think they’re so difficult.
For Pikmin 4, it sound like Nintendo wanted to make the game as approachable as possible. The company’s Yuji Kando said the team “prioritized ease of play and experimented with making the controls easy enough for those who aren’t used to playing games.” Camera and AI improvements were a focus as well. Miyamoto added that Nintendo wanted to “retain the depth of gameplay that makes Pikmin so interesting, while providing the functional support to address the challenges around controls.”
Here’s the full interview excerpt:
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Nintendo devs reveal Pikmin origins, started out on N64
Posted on 2 years ago by Brian(@NE_Brian) in GameCube, News, Switch | 0 comments
The original developers behind Pikmin have discussed the game’s origins, including how it was originally being developed for the N64.
Masamichi Abe, who was director at the time, said in a new interview published today that “discussion of this project started during the transition from Super NES to Nintendo 64, so we had a strong aspiration to utilize its ability to display a large number of characters on screen.” Shigefumi Hino, who also was director, added that it was originally “envisioned a game that would control a lot of characters with AI.” The interview includes a number of concept art / images as well, and character designer Junji Morii talked about being inspired by Tim Burton.









