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Shigeru Miyamoto

The Verge is the latest outlet with an interview focused on Super Mario Run. The site spoke with Shigeru Miyamoto, who unveiled the mobile game yesterday. Miyamoto talked about how Super Mario Run came to be, whether we’ll see a Mario game on mobile in which you have full control, and more.

Head past the break for a roundup of Miyamoto’s comments. You can read The Verge’s full piece here.

Shigeru Miyamoto

Nintendo made a big announcement yesterday by revealing that its biggest IP will grace mobile platforms. In December, Super Mario Run will be out on iOS.

While Mario creator Shigeru Miyamoto acknowledges that having Mario on new platforms can keep him relevant, virtual reality is another story. He feels that the reclusive nature of the technology isn’t a good fit just yet. nintendo also wants people to play “for a long time”.

Miyamoto told USA Today in a new interview:

“I would agree that adapting Mario to new platforms is a key to keeping him relevant. But we want families to play together, and virtual reality (which requires players to be closed off from the real world) doesn’t really fit well there. We also like people playing for a long time, and it’s hard to do that in VR.”

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Shigeru Miyamoto appeared at Apple’s conference today to announce Super Mario Run. While the game will be on iOS first in December, it’s also slated for Android. The game just won’t be coming to the latter platform this year.

“For us, the stability of the iOS platform was important in choosing iPhones for the game,” Miyamoto mentioned to IGN. He explicitly told the site that Super Mario Run’s release on Android won’t be this year, meaning it’ll be in 2017.

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In recent months, Nintendo has spoken about wanting to launch five mobile games by March 2017. However, that number is now dropping to four.

We posted this in our TIME interview roundup post about Super Mario Run, but Shigeru Miyamoto told the publication that Nintendo’s plans changed due to “market conditions and the development process”. His full words:

“We’ve consistently stated a plan to launch approximately five mobile apps by the end of this fiscal year, including Miitomo. Given market conditions and the development process for each title, our current plan is to launch four total mobile titles in that period.”

Miitomo was up first, and Super Mario Run is next in December. Fire Emblem and Animal Crossing will then follow by the end of March. As for the one after that, it’s unknown what Nintendo is working on.

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Following today’s Super Man Run announcement, TIME spoke with Shigeru Miyamoto about the new mobile title. Miyamoto commented on a number of things including the staff behind it (“mostly comprised of the original Super Mario development team”), the gameplay, connectivity with other Nintendo offerings, and more.

Read Miyamoto’s responses after the break. Be sure to give TIME’s article a look here as well.

A lot of the interviews with Shigeru Miyamoto coming out of E3 this year were very game specific – in particular focusing on Zelda: Breath of the Wild. That makes sense given how big of a title it is for the company, but Kotaku went in a bit of a different direction with its discussion.

While speaking with Miyamoto, the site wanted to find out how Nintendo makes games – what goes into making them special, what makes them unique, what their core is. Miyamoto also went in-depth with Bill Trinen on controls, and also talked about topics like sound effects and advice for younger developers. Of course, some talk about Zelda: Breath of the Wild was sprinkled in as well.

Head past the break for some interview excerpts. You can find the full talk here.

Eternal Darkness creator Denis Dyack spoke with YouTube user SuperMetaldave64 in a new podcast published today. Dyack gave an update on the Shadow of the Eternals project, his experience working with Shigeru Miyamoto and Satoru Iwata, his excitement for NX, and more.

Here are a few excerpts:

On Shadow of the Eternals…

“There’s likely to be some announcements in the not-too-distant future. When we actually do it, I can’t say at this point, but I do think that there’s going to be a couple of shockers coming. I’m really looking forward to seeing what the responses are. We’re really excited. And remember as well, our company we’re not just doing games, so we’re pairing with television and film as well so it’ll be a myriad of things coming out on some of the things that we’re doing. It’s going to be very different.”

A few years ago, Disney came out with a new Mickey Mouse short that has the famous character making his way through Tokyo. For a brief couple of moments, there’s a scene that pays homage to Mario with classic sound effects and all.

Game Informer decided to ask Shigeru Miyamoto about the short at E3 last month. He hadn’t seen it, nor did he know about its existence at all. After looking at the video, he did say, “Is copyright an issue for them to use our sounds? [Laughs] It’s very flattering. We finally got a cameo together.”

Ask Game Informer said that this meant Mickey Mouse could be used in one of his games, Miyamoto shook his head and responded, “They are very strict. [Laughs].”

We’ve posted the full Mickey Mouse short below for those that are interested. The Mario homage comes in at the 2:25 mark.

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Shigeru Miyamoto and Bill Trinen, senior product marketing manager of Nintendo of America, both weighed in on the Wii U games that should be given a second look while speaking with Game Informer.

Miyamoto was up first. His choice? Star Fox Zero.

About Star Fox Zero, Miyamoto had this to say:

“I think personally Star Fox is a really fun game if you sit down a play it. I think, for example, an elementary school kid who plays it without any preconceived notions, I think it would be really fun for them. I think it’s also really, really fun for siblings to play it together.”

Bill Trinen had a different pick. He went with Pikmin 3, which he feels is “the most amazing game on Wii U” and has one of the best new multiplayer mode.

The NX was announced well over a year ago, but we still know relatively little about the system. That will finally change later this year. But as we wait, little drops of information are let out here and there. This time, we have a new quote from Shigeru Miyamoto.

The Associated Press recently asked Miyamoto about the new console cycle revolution. This prompted him to say that Nintendo hasn’t shared anything about NX due to a special “idea”.

Miyamoto stated:

“In terms of NX, there’s an idea that we’re working on. That’s why we can’t share anything at this point, and I don’t want to comment on the other companies. If it was just a matter of following advancements in technology, things would be coming out a lot quicker.”

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