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Shigeru Miyamoto

There’s one additional excerpt from Glixel’s new interview with Shigeru Miyamoto that we wanted to give the spotlight to.

As part of the discussion, Miyamoto was asked if he’s playing games other than the mobile title Neko Atsume. This led him to speak about his enjoyment and respect of Minecraft.

Interestingly, Miyamoto told Glixel that Nintendo conducted “a lot of experiments that were similar to that back in the N64 days”. There were apparently “some designs that were very similar.”

Miyamoto’s full words:

“I do like Minecraft, but really more from the perspective of the fact that I really feel like that’s something we should have made. We had actually done a lot of experiments that were similar to that back in the N64 days and we had some designs that were very similar. It’s really impressive to me to see how they’ve been able to take that idea and turn it into a product.”

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Glixel has a new interview up with Shigeru Miyamoto. But whereas most discussions with Nintendo’s legendary developer have focused specifically on Super Mario Run, this one is a bit more general.

While speaking with the site, Miyamoto spoke about working with his core team of four for thirty years, his role with development, inspirations and influences, relationship with Mario, and the similiarties between Apple and Switch. He also mentioned that younger staff “are taking the lead on Switch development”.

We’ve rounded up the notable responses from Miyamoto below. For the full interview, head on over to Glixel.

Yesterday we saw Shigeru Miyamoto guessing the size of various objects. If that wasn’t random enough for you, we have a video of Miyamoto playing Super Mario Run while eating cake. You can see that below.

Super Mario Run

TIME has gone up with its own interview about Super Mario Run. Unsurprisingly, it was Shigeru Miyamoto answering the questions.

Miyamoto actually talked about quite a bit here. He spoke about how Nintendo decided on which gameplay elements to include, the different playable characters, the idea behind Kingdom Builder, and why it’s the right time for Mario to appear on mobile.

You can read up on a number of Miyamoto’s important responses below. Visit TIME here for the full discussion.

Shigeru Miyamoto hung out backstage at The Tonight Show and was asked to guess the sizes of random objects. Is it silly? Yes. Is it amazing? Yes. You can view Miyamoto guessing the size of things like a pizza, lightsaber and stuffed raccoon below.

Super Mario Run is less than a week away from debuting on iOS. To celebrate, Nintendo has a couple of activities going on with the StreetPass Mii Plaza.

In North America, Takashi Tezuka is appearing as a visitor if you have SpotPass enabled. Over in the UK, Shigeru Miyamoto’s Mii can be found at Nintendo Zone found within GAME stores between December 9 and December 26. Tezuka will then follow between December 27 and January 15. There’s a good chance that Miyamoto’s Mii will stop by in North America as well.

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Shigeru Miyamoto was seen wearing a new shirt featuring Mario, who is donned in samurai gear, during his appearance on The Tonight Show Starring Jimmy Fallon. Harmless, right? You would think so, but there’s apparently something going on there.

Nintendo’s Bill Trinen started the speculation train after he wrote the following on Twitter:


The shirt could be related to Super Mario Run. On the other hand, many believe it could have something to do with the upcoming Mario title for Switch. It’s worth noting that the kanji on Miyamoto’s shirt signifies “ran” (or “run”).

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According to an interview by Mashable.com, Super Mario Run will require an online connection for all three game modes due mainly to “security elements”.

It seems Super Mario Run will be one of the only Nintendo games to require a constant online connection to function, according to Shigeru Miyamoto. While Miyamoto said that Nintendo attempted to have the World Tour mode be playable offline, but it proved unfeasible due to how World Tour affects the other modes, and how these modes rely on network saves. 

When asked about the online requirement and if there were any plans for an offline mode, Miyamoto had this to say:

During an interview with Financial Post, Shigeru Miyamoto touched on how Nintendo is handling pricing with Super Mario Run. He and the rest of the company “felt pretty strongly “that we needed to have a form of monetization where you would simply pay once and be able to play as much as you like.”

Miyamoto explained:

“When we first started talking about bringing Nintendo games and Mario to iPhone, we talked a lot about what we would do from a monetization standpoint and debated this even with Mr. Iwata back in those days (Satoru Iwata was CEO of Nintendo until his death in 2015).

Certainly there are a lot of different ways that you can monetize a game. In Japan there’s a mechanic that’s referred to as “gacha,” where you keep spending small amounts for a raffle or lottery to get rare items. There are other ways that you can charge people repeatedly to get money. And there are games that rely on a very small number of people who pay a lot of money and the rest of the players play for free.

Super Mario Run was partially inspired by speedrunners, according to Shigeru Miyamoto. Miyamoto shared that noteworthy nugget of information with BuzzFeed.

The site reports:

“According to Miyamoto, part of the inspiration for Super Mario Run’s auto-running came from a surprising source: ‘super players.’ Watching online videos of these gamers’ astounding speed runs and other feats of gaming skill, Nintendo employees noticed that the gamers never let up on the D-Pad. Mario always kept running, and all of the skill came down to the incredible precision of the jumping. What if, the Nintendo braintrust reasoned, all players could have that experience? Ironically, the most skilled Super Mario players in the world may be partially responsible for introducing Mario to thousands and thousands of first-time players.”

BuzzFeed also reports that Nintendo “considered building GPS into its 3DS” at one point for a Pokemon GO-esque game. However, “Nintendo decided that it made more sense to put the game on millions of devices that already had satellite location tracking.”

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