Super Mario 3D World dev open to revisiting The Adventures of Captain Toad gameplay in the future
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 4 Comments
The Adventures of Captain Toad are a unique set of courses in Super Mario 3D World. They only encompass a small portion of the overall game, but they were very well received.
Some had hoped that The Adventures of Captain Toad would return in the future – through DLC, a standalone title with brand new levels, etc. While that’s yet to happen, Super Mario 3D World co-director Koichi Hayashida told EDGE this month that the team would “consider doing something with this feature in the future” if fans continue to show interest.
He said:
“We thought they were a lot of fun, so we’re really glad everyone likes them too. If enough fans express such enthusiasm, we’d consider doing something with this feature in the future.”
Kenta Motokura, Super Mario 3D World’s other co-director, also mentioned that the gameplay of The Adventures of Captain Toad was not at all inspired by smartphone titles:
“They weren’t inspired by smartphone games. The idea was to design a game that would become even more fun as you play through it, and this influenced the pace of the game, effectively increasing the rhythm. We felt that a short challenge with quick results would be a good motivation for players to advance onto the next course.”
Thanks to joclo for the tip.
Super Mario 3D World devs – next Mario title in the works, could use the GamePad more, Double Cherry and Cat Mario origins
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 16 Comments
What’s the team behind Super Mario 3D World working on next? Why, a new Mario game of course!
Nintendo producer Yoshiaki Koizumi wouldn’t say if the new project is for Wii U or 3DS while speaking with EDGE. He did mention, however:
“That’s still a secret! I can tell you, though, that we’ve already started approaching our next challenge.”
“There’s still a lot more room for discovery and invention, and we’ll continue to propose new and exciting game mechanics going into the future.”
Mario 3D World devs on power-ups, free-roaming on the world map, Yoshi, stereoscopic 3D was considered, more
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
IGN has published a new Super Mario 3D World article featuring quotes from Kenta Motokura and Yoshiaki Koizumi. The two talked about free-roaming on the world map, Yoshi’s non-inclusion, stereoscopic 3D, and more.
Head past the break for all of the comments from Motokura and Koizumi. We also suggest checking out IGN’s full piece here.
Miyamoto, Koizumi, Motokura on Mario 3D World’s clear pipes, appealing to advanced players/newcomers, more
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Eurogamer has posted up some Super Mario 3D World interview session bits from Shigeru Miyamoto, producer Yoshiaki Koizumi, and director Kenta Motokura. The three commented on the game’s clear pipes, appealing to advanced players as well as beginners, and more. Head past the break for the full Q&A roundup.
Mario 3D World devs on game’s engine, difficulty, no DLC; plus art style, working with an external studio, more open Mario, Miyamoto working on small projects
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 7 Comments
Gamekult recently conducted an interview with Shigeru Miyamoto, Yoshiaki Koizumi, and Kenta Motokura. As you can tell by the title of this post, it’s filled with tons of interesting bits about Super Mario 3D World and Mario in general.
As far as 3D World is concerned, the three commented on the game’s engine, difficult, DLC (and a bunch of other things). General topics include the possibility of introducing a radical art style for Mario, working with an external studio, a more open Mario, and Miyamoto’s plan to work on smaller projects.
You can find the full interview roundup below (note: Google Translate used). You can also find Gamekult’s piece here.



