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EA and developer DICE won’t be putting Battlefield 4 on Wii U. The news is hardly surprising given how the game’s predecessor also skipped a release on the console.

Battlefield 4 is a cross-generation project though, meaning the Wii U should be able to handle the first-person shooter just fine. So why will the Wii U be missing out on the game?

Creative director Lars Gustavsson explained to VideoGamer:

“I think overall for me as creative director, number one is to deliver a really great game and experience. Sometimes, at least for us, it’s focus on what you do well and what you know well, and ensure that you deliver something good than trying a bit too much, stretching yourself too thin and risking it. I’d rather play it safe, deliver something really good and then look at the future and what could possibly be done than trying a bit too hard and [failing].”

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3D Super Hang-On trailer

Posted on 13 years ago by (@NE_Brian) in 3DS, Videos | 0 comments


This feature isn’t available overseas yet, but an update is coming soon. The functionality just launched in Japan today.


Renegade Kid has finally unleashed a few details about Treasurenauts, which was first uncovered through a trademark filing.

Studio co-founder Jools Watsham confirmed to Operation Rainfall that Treasurenauts will be a 2D game. Additionally, it’s being made on the same engine powering Mutant Mudds.

Treasurenauts is only for the 3DS eShop at the moment. But Watsham did say that a Wii U version is a possibility.

“It’s going to be for the 3DS, potentially for the Wii U, and from what I can say right now is that it’s 2D, and it’s using Mudd‘s engine.”

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A new patch is now available for ZombiU. Ubisoft hasn’t prepared any update notes, so we’re unclear what it does at present. It should take care of some glitches/issues at the very least.

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Nintendo’s Takeshi Shimada just wrapped up a Unity-related session at GDC 2013. Details from the event are posted below.

– Unity Wii U tools free to all developers
– Based on Unity 4 Pro and will be updated with all 4.x updates
– Unity for Wii U will take care of some of the development guidelines
– Open beta starts today
– Gunman Clive on 3DS outsold the iOS and Android versions
– Nintendo is inviting all developers to try and make their current game available running on Wii U GamePad only, for starters
– Tomorrow at 3.30pm there will be a Miiverse session, including future developments of the service
– Business Policy update for Wii U from the Unity session: 1. No concept approval, 2. Price and date set by the developer, 3. Freemium is support, 4. Royalty share is industry standard
– A special introductory program for new developers will be introduced
– Nintendo and Unity booth are right next to each other at GDC
– Tomorrow at 2pm there will be a new developments framework announced; supports web tech such as HTML and Javascript

Nintendo has two more sessions at GDC 2013 tomorrow. We’ll post details from both as we get them.

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