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Shigeru Miyamoto

In this week’s issue of Famitsu, Super Mario 3D World director Koichi Hayashida opened up about “Miyamoto’s Teachings”.

What the heck is that, exactly? It’s mainly a set of quotes from Shigeru Miyamoto, which has inspired Hayashida in recent years.

Siliconera has the translations of Hayashida’s comments. You can find them below.

The Year of Luigi is finally coming to an end next month. Shigeru Miyamoto posted a message on Miiverse earlier today and confirmed that the festivities will conclude on March 18.

With the year-long event’s end, Nintendo is closing off the Year of Luigi Miiverse Community and its Developers’ Room to new post and comments. Miyamoto is asking fans to leave a few words for Luigi on his post as a means of bringing closure.

You can find Miyamoto’s message in full below.

One investor asked Nintendo how it will address the lack of software available for its systems at launch during the company’s investor briefing last week. Shigeru Miyamoto addressed the question, suggesting that the situation had been improved with Wii U. New Super Mario Bros. U and Nintendo Land were available at launch, followed by Pikmin 3 “after a long interval”, and Supre Mario 3D World at the end of last year. Mario Kart 8 and Super Smash Bros. are also on the way.

“Therefore, I feel that we have managed to overcome the challenge of releasing enough first-party franchises on Wii U,” he said.

Miyamoto later addressed what Nintendo believes was Nintendo’s biggest issues last year: “we failed to communicate the true value of Wii U, failed to make children persuade their parents to buy our products for them, and failed to offer products that parents could not resist.” He stated that, as a result, Nintendo “will need to put more focus on creating experiences that utilize the GamePad that can also be fully enjoyed when playing alone.”

Miyamoto’s final comments were about developing for Wii U. Due to the huge evolution in technology between Wii and Wii U, just using a technique such as shaders “has significantly changed our development environment as well as our developers themselves and the time to develop games, all of which are areas toward which we have been making significant reinforcements.” Miyamoto said Nintendo is now looking to work with “many outside developers” so that “past games” can be reborn on Wii U.

During the Q&A portion of Nintendo’s investor briefing held earlier in the week, Shigeru Miyamoto reconfirmed that Super Smash Bros. for Wii U will launch this year. Miyamoto didn’t mention the 3DS version in his response, in case you’re wondering. I don’t think it’s worth making much of yet, but it’d be interesting if the two versions had separate launches.

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Retro Studios president Michael Kelbaugh and Nintendo producer Kensuke Tanabe commented on how the two companies cooperate in the development of projects in the latest issue of ONM.

To begin, Kelbaugh explained how the process is ultimately “a symbiotic relationship” between Retro, Nintendo SPD, “and other entities throughout the Nintendo family.”

He said:

“Tanabe-san and his team at SPD are our primary contacts at Nintendo. Please let me be clear: games developed at Retro Studios are a collaboration between members from Retro Studios, SPD and other entities throughout the Nintendo family. It’s a symbiotic relationship that consists of members from all over the world; we are very honoured to be working with such a talented team.

“When we worked on Mario Kart 7, we were working on Tropical Freeze at the same time. Part of the team was working on creating assets for Hideki Konno’s group, the Mario Kart team, and part of our team continued making progress on Tropical Freeze in conjunction with Tanabe-san and SPD.”

Earlier today, Nico Nico held an announcement broadcast for its annual “Nico Nico Chokaigi” convention. The show was highlighted by an appearance from none other than Shigeru Miyamoto.

Miyamoto announced that Nintendo intends to act as the “Super Special Sponsor” this year. It’s a bit unclear as to what this entails – though perhaps it’s a sign that Nintendo has something special in store for fans.

Nico Nico Chokaigi will take place on April 27 and April 28.

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Nintendo has published a new Iwata Asks focusing on Nintendo 3DS Guides: Louvre. You can find the full discussion here. Nintendo president Satoru Iwata and Shigeru Miyamoto both participated in the discussion.

Rare was originally developing Dinosaur Planet for the N64. However, the project was cancelled, and ultimately saw a complete transformation. The final game ended up as Star Fox Adventures for the GameCube.

Former Rare staffer Phil Tossell spoke about what the studio initially had in store for Dinosaur Planet while speaking with Retro Gamer this month. Tossell revealed that the project “was supposed to be a hybrid of Diddy Kong Racing and an adventure game.”

“Actually, it was supposed to be a hybrid of Diddy Kong Racing and an adventure game. Every level would have some kind of track in it and a race as part of the story. It took a while to settle down…”

One reason why Dinosaur Planet turned into a Star Fox title was because of Shigeru Miyamoto’s feeling that some of the characters between the two were similar in appearance. To say the least, Rare welcomed the opportunity to work on one of Nintendo’s legendary franchises.

“It seemed like a no-brainer. They’re offering this great character from this great franchise! I was attached to Dinosaur Planet but I love the original Star Fox. Our only concerns were how we could fit it into this game we have.”

Thanks to joclo for the tip.

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Shigeru Miyamoto

Shigeru Miyamoto is celebrating his 61st birthday today. Miyamoto, the creator of Mario, Zelda, and plenty of other Nintendo franchises, was born on November 16, 1952.

With that, Happy Birthday, Shigeru Miyamoto!

Eiji Aonuma has a special relationship with Shigeru Miyamoto. After all, the two have been working together for a couple of decades.

Aonuma shared some of his thoughts concerning Miyamoto in GamesTM’s previous issue. Surprisingly, Aonuma revealed, “The time I have spent working with him is even longer than my relationship with my father”. Aonuma also mentioned that he feels he’s “far away from reaching Mr. Miyamoto’s level of perspective” and hopes Miyamoto will “forever” continue providing opinions on Nintendo’s titles.


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