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Shigeru Miyamoto

Check out this exchange between Kotaku and Nintendo’s Shigeru Miyamoto/Shinya Takahashi…

Stephen Totilo, Kotaku: I can’t ask you what’s going on with Pikmin, because you’ve answered that for the last couple of years in a row. I can’t ask you what’s going on with Star Fox, because you answered that this year. So… what is going on with Metroid?

[everyone laughs]

Shigeru Miyamoto, Nintendo: The original creators of Metroid and the director who was the director of the Metroid Prime games who worked under me when I was producing those both now work for Mr. Takahashi, so you’ll have to ask him.

Shinya Takahashi, Nintendo: So it has been a while since we released the last one and we’re having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we’ll be able to share something about them.

Check out this exchange between IGN and Nintendo’s Shigeru Miyamoto and Shinya Takahashi…

IGN: What are some high level applications for that you both have in mind for amiibo?

Takahashi: “I think the biggest distinction for the amiibo figures is first, we’re releasing them with Smash Bros. and there will be figures for the different characters in the game. You can take the Mario amiibo and use it in Smash Bros., but then you’ll be able to use it across different games that Mario appears in. For example, you can use the Smash Bros. Mario figure and use it in Mario Kart 8 when that functionality releases. You can also use that same Mario figure in Mario Party 10. So for the amiibo project in general, we’re looking at having all of the figures be useable across a lot of Nintendo titles and not just the one game the figure was [visually] designed for.

To get technical, the amiibo is able to store data, and within the full data set you have this much data (mimics a large space with his pointer finger and thumb) which is reserved for Smash Bros. But then you have a subset of data (mimics roughly half of the space from the previous example) that says this is the Mario figure. Smash Bros will use the big chunk of data in the Smash Bros. amiibo, but the other games are able to read that this is a Mario figure through this other set of data that identifies the character, and that is how the characters are able to interact with the Mario amiibo.

When you use the Smash Bros. Mario amiibo in Smash Bros., it’s able to do all of the different things designed for that game. When you take that amiibo and you use it in different games, it’s not the Smash Bros. Mario, it’s just a Mario. It’s a more simple use for [amiibo functionality] but it’s able to do those two things.”

We’ve mentioned this in a couple of posts earlier today, but this is directly from Shigeru Miyamoto as stated during the Treehouse Live segment:


Along with its leaked article regarding Star Fox Wii U, Project Giant Robot, and Project Guard, TIME also put up an interview with all three projects (before pulling it soon after). If interested, you can find the full talk below.

Check out this tweet posted a little while ago on Nintendo of America’s Twitter account:


Just how many projects will Miyamoto show? And what exactly will he be showing? Feel free to speculate!

During the Q&A portion of Nintendo’s latest financial results briefing, president Satoru Iwata further teased the GamePad-focused titles the company will be bringing to E3 2014 next month.

There will be “multiple games”, Iwata said, “that are designed to introduce players to the value of the Wii U Game Pad by demonstrating playstyles only possible because of it.” Each one of these projects have been developed internally under Shigeru Miyamoto’s guidance.

Fans can expect a mix of games that are nearing completion to ones early in creation. Ultimately, Nintendo intends to “demonstrate the titles’ core appeals.”

Check out the rough translation of Iwata’s comments below.

The Year of Luigi is no more. It officially ended on on March 18, and Shigeru Miyamoto closed out the festivities with one final message. You can find it in full below.


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