Video: Miyamoto says his favorite game to make was Super Mario 64
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
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Miyamoto: Dual GamePad usage still possible, but not at the point where people would buy two
Posted on 11 years ago by Brian(@NE_Brian) in News | 14 Comments
The idea of using two GamePads in games is something that was brought up back in the very early days of Wii U. However, we’re coming close to the system’s second anniversary, and Nintendo hasn’t capitalized on this just yet.
So what’s the deal? Shigeru Miyamoto shared an update with IGN, noting that while dual GamePad usage can still be done from a technical standpoint, Nintendo is “at a point where we don’t feel it’s realistic to expect people to purchase two GamePads yet.”
Miyamoto’s words in full:
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Miyamoto will see what he can do about accommodating left-handed gamers better
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Being a left-handed gamer isn’t so easy. A lot of titles don’t accommodate such users too well, making it difficult to play.
This is something that Shigeru Miyamoto seems to understand. And he told Kotaku that he’ll talk to his teams about seeing what can be done.
Miyamoto stated:
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Aonuma on Zelda Wii U – Miyamoto’s role, technology in the game, more
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Thanks to an interview conducted by Zelda Dungeon, we have more quotes from Eiji Aonuma regarding The Legend of Zelda for Wii U. Aonuma discussed Miyamoto’s involvement with the game, technological aspect (not as in-depth as most originally thought), and more.
Head past the break for Aonuma’s comments. You can find Zelda Dungeon’s interview here.
More: Eiji Aonuma, interview, Shigeru Miyamoto, top, Zelda Wii U
Miyamoto talks more about VR, more Wii U system updates coming
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Nintendo-related E3 interviews continue to pop up online. The latest comes from TIME, who spoke further with Shigeru Miyamoto. We see more thoughts from Miyamoto regarding Virtual Reality, system updates for Wii U, and more.
You can find a few excerpts below. Alternatively, check out TIME’s full interview here.
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Miyamoto on Splatoon, Luigi death stare, working with younger devs, VR, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Mashable has gone live with a new interview with Shigeru Miyamoto. You can find his comments below, or the full thing here.
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Miyamoto on making “small projects”, possibility of Project Guard in Star Fox Wii U, says it’s the year of Star Fox
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Entertainment Weekly has put up a new interview with Shigeru Miyamoto. You’ll find his comments below.
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Video: Shigero Miyamoto gives children design advice during Mario Maker E3 preview
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 0 comments
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Miyamoto confirms co-op mode and two-screen cut-scenes for Star Fox Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 25 Comments
Shigeru Miyamoto has confirmed a couple of notable elements about the recently-announced Star Fox game for Wii U.
First, Nintendo will be including an optional co-op mode in which two players command one Arwing with one flying the ship and the other shooting from it. Miyamoto also spoke about two-screen cut-scenes in which you’d get one view on the television, and another on the GamePad.
You can find all of Miyamoto’s comments below.
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Miyamoto on the transitions between hardware, not saying much on combining portable and console systems
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
This information comes from Shigeru Miyamoto, speaking with IGN…
“Well, we’re always experimenting with a lot of different kinds of new hardware. Certainly, we’ve put a focus more recently on what we can do to better improve the transition from one hardware system to the next. Going from GameCube to Wii, we were able to mature a smooth transition from one to the next in terms of the development environment. But with Wii to Wii U, there were some hurdles there that we had to overcome in making that transition to the new hardware system.”
“The question of whether or not we want to take a portable system and a home console system and decide if maybe, as the computer processing power improves, we could just simply say we’ll stick with a portable and make it something that could also be a home console system is a question that ties directly into product strategy, and is something I can’t really go into detail on.
“But what I can say is that, for the time being, our focus is really on developing and building these environments that will allow us to have a smooth transition from one hardware system to the next going forward. Other than that, you can look forward to what comes next.”

