Miyamoto suggested Pac-Man inclusion for Smash Bros. Brawl, Sakurai thought it was “a little too farfetched”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 6 Comments
Pac-Man is joining the Super Smash Bros. series for the first time through the upcoming Wii U and 3DS games. However, it turns out that the classic character could have been included in the previous entry, Super Smash Bros. Brawl.
Masahiro Sakurai wrote in the latest issue of Famitsu that Pac-Man was a possibility for Brawl courtesy of a suggestion from Shigeru Miyamoto:
“During development of Smash Bros. Brawl, Mr. Shigeru Miyamoto of Nintendo approached me and asked, ‘Can’t we have Pac-Man as a guest character?’ At the time, imagining the image of Pac-Man and his incomplete pizza shape, I thought to myself, ‘Hmmm… That’s a little too farfetched.'”
Sakurai also mentioned in his column that coming up with character ideas for a Smash Bros. game may seem easy, but it takes a great deal of work to implement on the development side.
Miyamoto no longer attending the Japan Expo for personal reasons
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Last week, we heard that Shigeru Miyamoto would be attending the Japan Expo in France. Those plans have sadly since been scrapped.
Nintendo of France announced on Twitter that Miyamoto won’t be at the expo for person reasons. Specifically, his absence is due to the health of his father.
We regret to announce that Mr Miyamoto will not present at Japan Expo for personal reasons related to the health of his father.
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Miyamoto: “I really think there needs to be a Nintendo genre”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 14 Comments
“I really think there needs to be a Nintendo genre,” legendary video game designer Shigeru Miyamoto has said.
Speaking with the LA Times, Miyamoto stated:
“Nintendo isn’t one simple element of an overall gaming industry. I really think there needs to be a Nintendo genre, that’s almost its own entity.
Miyamoto later spoke of designing games as making performance art. As opposed to making “games seem really cool”, the folks at Nintendo enjoy laughing at themselves and he believes the company is almost like a group of “performers.”
It’s not that I don’t like serious stories or that I couldn’t make one, but currently in the video game industry you see a lot of game designers who are working really hard to make their games seem really cool. For a lot of us at Nintendo, it’s difficult to decide what cool is. In fact, it’s a lot easier for us to laugh at ourselves. It’s almost as if we’re performers. Our way of performing is by creating these fun, odd and goofy things.”
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Shigeru Miyamoto appearing at Japan Expo next week
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Shigeru Miyamoto is confirmed to be appearing at the 2014 Japan Expo next week in Paris.
Miyamoto will be attending the event on Friday, July 4. Those who show up that day will be treated to “an exceptional masterclass, from 2.45 pm to 4.15 pm on the video game stage.”
Full details are below:
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Miyamoto talks more about unifying console and handheld development
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 9 Comments
Nintendo president Satoru Iwata has previously spoken about unifying its console and handheld development. The company hasn’t said if we’ll ever see a system that embodies both types of hardware, but Nintendo wants its systems to take advantage of the same type of “architecture”.
Shigeru Miyamoto recently commented about what this may mean for the future while speaking with Kotaku. The site went a bit further and even asked if there could ever be a day in which games could be made across Nintendo devices/teams making projects that could be played on the TV/on the go.
Here’s what was shared:
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Miyamoto and Takahashi comment on Minecraft
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 18 Comments
Shigeru Miyamoto and Shinya Takahashi, who oversees the Nintendo SPD teams, both commented on Minecraft as part of an interview with Kotaku. Both had pretty positive things to say.
First, here’s what Miyamoto shared:
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Nintendo teases Wii U/3DS communication plans, including unannounced projects – Mario and Donkey Kong
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 5 Comments
Super Smash Bros. for Wii U and 3DS are the first two games to truly take advantage of communication features between both of Nintendo’s systems. You might be wondering why this functionality hasn’t been pursued sooner.
Shinya Takahashi, the GM of Nintendo Software Planning & Development, told IGN:
“With Smash Bros., because the two games have the same gameplay and the same controls, that game in particular is designed where you’ll want to start playing on the 3DS first and build up your characters there, and then transfer that character data over to the Wii U and play with them there.”
Shigeru Miyamoto also chimed in:
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Miyamoto wants to know what game you want Nintendo to make for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 105 Comments
Kotaku recently caught up with Shigeru Miyamoto, who made a bit of an interesting request of sorts.
Miyamoto suggested that the site ask its readers which game fans want to see Nintendo make for Wii U. He then said, “if you get a good answer, you can give us a call.”
Here’s what Miyamoto told Kotaku:
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Nintendo on Wii U’s NFC and Amiibo origins
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Shigeru Miyamoto has spoken to Kotaku about Amiibo’s origins.
Miyamoto wanted to have reading and saving data functionality available without an accessory since the GBA days. That, he says, was the main reason why NFC was built in for Wii U.
As far as Amiibo figures are concerned, Miyamoto stated that Nintendo felt characters would be “the most appealing form factor for a physical object that has this functionality”.
“If you think back it’s very similar to what we did with the eReader, the card readers that existed for the Game Boy Advance. I had been wanting to have not as an optional accessory but as a built in piece of functionality the ability to have this interaction of reading and saving data with a physical object for quite some time. And that was why we made the decision to include it with Wii U to begin with. And since the launch of Wii U we’ve been thinking of what’s the most appealing form factor for a physical object that has this functionality that people would see it and just want to own it and ultimately we decided that it was the characters themselves.”
On another interesting note, Nintendo had long wanted “to have a series of these toys that worked not just with this one game but with multiple games.”
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Miyamoto says “it’s always in those difficult times that we have a tendency to find that next new thing”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Nintendo isn’t experiencing the same kind of success as it did during the Wii and DS days. But perhaps that’s not entirely a bad thing.
Shigeru Miyamoto told Kotaku that “the numbers have never been as bad as they are now.” But he also added, “what I’ve found is that it’s always in those difficult times that we have a tendency to find that next new thing.”
When Kotaku mentioned that what Nintendo is doing with its games at E3 makes it feel like a bolder company, Miyamoto responded:





