Nintendo on judging the future of technology, cultivating younger staff
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Nintendo president Satoru Iwata, senior managing director Genyo Takeda, and Shigeru Miyamoto had plenty to say about judging the future of technology at the Big N’s financial results briefing last week. There was also a great deal of discussion about cultivating younger staff, which will be necessary when some of the higher-ups – like Shigeru Miyamoto – retire.
Head past the break for all of the comments from Iwata, Takeda, and Miyamoto. There’s definitely a lot here!
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Miyamoto says Nintendo focused a bit too much on Wii U’s two screens, not enough on NFC
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
When the Wii U launched, there was a consistent focus on the console’s two screens. Gamers wondered about the new experiences that would be possible and potential asymmetric gameplay.
Even though it’s important to highlight the uniqueness of Wii U’s two screens, Shigeru Miyamoto admitted at Nintendo’s financial results briefing last week, “we might have focused too much on the unique uses of the two screens.” Miyamoto feels that the company “should have put more effort into using the NFC functionality much earlier”, though Nintendo is “now moving forward with projects that make use of NFC in a variety of unique ways.”
As previously mentioned, Nintendo is looking into amiibo cards. We’ll also be seeing “smaller and even more affordable amiibo figures in the future”.
Head past the break for Miyamoto’s full comments.
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Miyamoto on dev time, spin-off games for major franchises, plenty of Wii U games next year
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 100 Comments
Nintendo commented on a variety of topics during the Q&A portion of its financial results briefing earlier this week. One of these points was development time.
We all know that the Wii U suffered from a lack of games at launch. Thankfully, in the future, this is something that Nintendo should be able to avoid.
Shigeru Miyamoto stated that Nintendo “already completed the step of learning new development techniques,” meaning there should be fewer “less developmental delays stemming from learning new hardware.”
Also part of Nintendo’s plans are to create spin-off titles based on major franchises. These projects will be made “on a smaller scale”. Miyamoto said that the company is “preparing to expand on our characters while also increasing the number of software we output and allowing our customers to have their next experiences in certain franchises without waiting three years.”
Finally, Miyamoto mentioned that Nintendo is working with third-party companies more regularly to make games – think asset creation, cut-scenes, etc. The Big N started to work with some of these developers for the first time this year. “We are in the process of creating a system where we are actively seeking outside assistance to help us create an abundance of major titles,” Miyamoto said.
If you’re interested in checking out Miyamoto’s full comments, head past the break.
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A few more details about the Pikmin shorts and bits from Miyamoto
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
Famitsu posted a report about the Pikmin short films and Shigeru Miyamoto’s appearance at the Tokyo International Film Festival. Read on below for a summary of what was shared, courtesy of NeoGAF’s “StreetsAhead”.
-The films were screened in 3D at the event.
-The films are ‘Late-Night Juice’ (2 mins), ‘The Treasure Inside The Bottle’ (8 mins), and ‘The Rough Day’ (13 mins).
-Miyamoto showed off some of the storyboards he made in Flipnote 3D at the event.
-He joked that with the time he put in making these short films he probably could have made about 2 games.
-He was reticent to use the Rock Pikmin idea at first, but with the mechanic involing breaking glass/crystal in the game came to the conclusion that rocks breaking it would be easiest to convey.
-Rock (and probably Flying) Pikmin don’t appear in the films since they were made at the same time as Pikmin 3 and they hadn’t finalized everything about those types yet.
-He mentioned that he’s working on the Star Fox game for Wii U.
-They’d like to release the Pikmin 3 demo on Wii U and the films on the 3DS at the same time.
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Miyamoto on getting involved with the Pikmin shorts and more
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
Shigeru Miyamoto attended the Tokyo International Film Festival this past weekend to debut his new Pikmin shorts. At the event, Reuters caught up with Miyamoto to discuss a number of topics.
Here’s a quick overview as to what was shared:
– Miyamoto had balked for years at requests to make films with Nintendo characters
– He warmed to the possibilities of filmmaking given technological advances
Miyamoto noting that he has no plans to shift from games to the movie business….
“I haven’t moved over. But as computer graphics have gotten better, I started to feel that it’s something that I could get involved with. Making films in the past was something that was made with a completely different skill set but now I feel that it’s rather similar.”
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Final ONM has a drawing from Miyamoto, goodbye message from Satoru Shibata
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
ONM #114 is the magazine’s last. The final magazine was produced and released this month.
It’s certainly sad to see that Official Nintendo Magazine has closed, but the pain is eased – though only slightly – with some neat things from some of the more important people at Nintendo.
First, Shigeru Miyamoto drew a special picture – shown above. There’s also a message from Nintendo of Europe president Satoru Shibata. You can find that below.
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Pikmin shorts trailer, will soon be on 3DS (plus lots of other tidbits)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 9 Comments
Earlier today, the animated Pikmin shorts were finally shown at the International Tokyo Film Festival. While they haven’t been made available for everyone else to see just yet, we do have a trailer – that can be found below.
Shigeru Miyamoto and Dwango chairman Nobuo Kawakami also held a press conference of sorts later on. Plenty of information was revealed – the shorts will be coming to 3DS, a Pikmin 3 demo is in the works, and lots more. Head past the break for all of the juicy details!
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“Pikmin Short Movies” shorts to debut at the Tokyo International Film Festival
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
The Shigeru Miyamoto-produced “Pikmin Short Movies” will finally debut at the Tokyo International Film Festival next month, Variety reports.
A total of three shorts will be shown:
“The Night Juicer”: Captain Olimar makes his favorite juice
“Treasures in a Bottle”: Pikmin meet a strange treasure
“Occupational Hazards”: an adventure at a construction site
Miyamoto will be holding a presentation with Nobuo Kawakami, chairman of Dwango and producer-trainer at Studio Ghibli.
The Tokyo International Film Festival runs at Roppongi Hills and various venues around the city between October 25 and October 31.
Miyamoto believes the gaming industry “has a long way to go”, wants Nintendo to always pursue new things
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 43 Comments
During Nintendo’s most recent shareholders meeting in July, Shigeru Miyamoto made a few comments about the games on display at E3.
“This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds,” Miyamoto said at the time. “Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind.”
In this month’s issue of EDGE, Miyamoto was asked to follow up on his comments. He stated, “I have not been fully satisfied with the inspirations that I have or that other people in the industry have in general.” Miyamoto also mentioned that industry trends are emphasized over “the creator’s individuality and uniqueness”, and that “the industry has a long way to go.”
Check out all of Miyamoto’s comments below – they’re quite interesting to say the least!
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Miyamoto on Splatoon’s visuals – needed to be “different from what other folks are doing”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 44 Comments
With Splatoon’s visual style, Nintendo wanted to do something “different” from the competition.
“Shooters have tended to become more realistic, but it’s not Nintendo’s way to do that,” legendary video game designer Shigeru Miyamoto told EDGE this month. “It’s [got] to be different from what other folks are doing.”
Elsewhere in the interview, Miyamoto touched on shooters in general. While Nintendo may not visit these types of games on a regular basis, Miyamoto said he likes their controls and he wouldn’t say that he’s not interested in the genre.
Miyamoto’s comments in full:






