Sakurai reveals that he wrote the lyrics for Kirby Air Riders’ main theme song, explains why he kept it under wraps
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
Director Masahiro Sakurai was behind the lyrics of the main theme song in Kirby Air Riders, he’s revealed. That news comes from an interview that just went up on Nintendo’s website.
Sakurai said that he hadn’t spoke about this previously because he believes “you shouldn’t have that work’s world associated with a single person.” He added that he wouldn’t like it “if people thought that the world of Kirby Air Riders was a certain way because I’m the one who made it.”
Sakurai explained in the interview:
More: Bandai Namco, interview, Kirby Air Riders, Masahiro Sakurai, top
Smash Bros. and Kirby creator Masahiro Sakurai says he’s “always wanted to live an unassuming life”
Posted on 4 months ago by Carlos in General Nintendo, News | 0 comments
Masahiro Sakurai has been one of the biggest names in the games industry for years. A game director and designer, he’s best known for creating Nintendo’s Kirby and Super Smash Bros. franchises. Over time, he established himself as an important figure for Nintendo and is now preparing to launch his newest title, Kirby Air Riders, which arrives tomorrow on Nintendo Switch 2.
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Reggie Fils-Aime, Masahiro Sakurai reflect on Satoru Iwata’s passing 10 years later
Posted on 8 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Reggie Fils-Aime and Masahiro Sakurai have reflected on late Nintendo president Satoru Iwata, who passed away ten years ago.
Iwata took over as Nintendo president in 2002. Sadly, in 2015, he passed away following complications from a bile duct tumor.
Smash Bros. director Masahiro Sakurai says large-scale game development is “unsustainable”, thinks generative AI can help
Posted on 9 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Smash Bros. director Masahiro Sakurai has weighed in on the current state of large-scale game development and the possibility of improving the situation with generative AI.
ITmedia was able to speak with Sakurai about various topics during an interview, and towards the end of the discussion, he was asked about his thoughts concerning the future of the games market. The outlet mentioned how development is only increasing in scale while the indie market is also growing.
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Bayonetta creator told Sakurai “to do whatever he wanted” when bringing the character to Smash Bros.
Posted on 10 months ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
MinnMax recently conducted a rapid-fire interview with game developer Hideki Kamiya, and one of the topics quickly discussed was Bayonetta’s inclusion in Smash Bros.
Bayonetta made her first appearance in Super Smash Bros. for Wii U / 3DS as the final DLC addition. Kamiya created the character, but seemed to let director Masahiro Sakurai do his thing in bringing her into the Smash Bros. universe.
Sakurai says Smash Bros. may not have existed without Iwata, credits him for keeping it alive after Melee
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Masahiro Sakurai and Satoru Iwata had a close relationship over the years, and now Sakurai has spoken more about in a recent interview. As part of that, we get to hear more about how Nintendo’s late president impacted Super Smash Bros.
Sakurai, who’s the director of the series, attributed the existence of Smash Bros. to Iwata given that he worked on the original prototype. Plus, Iwata still wanted Sakurai on board with the franchise after he left HAL Laboratory. Sakurai noted that if he wasn’t asked to work on Smash Bros. following Melee, the series could have died out.
More: interview, Masahiro Sakurai, Super Smash Bros., top
[Let’s Talk] Sakurai’s next game: Smash Bros. or something else?
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, Let's Talk | 0 comments
This week, we learned that Masahiro Sakurai is working on a new game. After coming up with a proposal for the project in 2021, actual development started the following year.
Here’s where the fan debate comes in. Some would like to see another Smash Bros. game with Sakurai at the helm while others would like to see him work on something else. If Nintendo wants a new Smash Bros. title on Switch’s successor and Sakurai is in charge of something else, that could mean that someone entirely different would need to handle the directorial duties.
Sakurai’s legacy will always be tied to Smash Bros. However, he’s obviously worked on games outside of that. During the early days of his career, Sakurai was heavily involved with Kirby. He’s also handled Kid Icarus: Uprising and Meteos.
What would you ultimately like to see here? Smash Bros. is always an option for Sakurai, but he could also make a Kid Icarus: Uprising follow-up or something totally different. Let us know in the comments.
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Satoru Iwata helped come up with the Super Smash Bros. name
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In a new video from Super Smash Bros. director Masahiro Sakurai, he spoke about Satoru Iwata and shared a tidbit of information that the late Nintendo president helped come up with the name.
Iwata is the one that felt that “Brothers” would be a good fit. That part of the name is a suggestion that the characters “were friends who were settling a little disagreement” rather than having a hardcore fight.
Sakurai said the following about Iwata and his involvement with the Super Smash Bros. name:
More: Masahiro Sakurai, Satoru Iwata, top
Sakurai: Smash Bros. Ultimate characters win rates are about the same
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
In his latest video on YouTube, Super Smash Bros. Ultimate director Masahiro Sakurai provided insight into the game’s win rates.
Many fans have certain opinions about which characters are best to play as. You can probably find plenty of tier lists online with some fighters coming out more favorably. However, win rates in Super Smash Bros. Ultimate are probably closer than you’d think.
Sakurai cut Dolby Surround audio from Kirby Air Ride to avoid making players wait on the logo screen
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Kirby Air Ride almost supported Dolby Surround audio. That’s according to Masahiro Sakurai, the game’s director.
Sakurai was speaking about the game during a live stream with Bayonetta creator Hideki Kamiya. The two participated in a live discussion event hosted by Hamster Corporation. Sakurai’s comments came about while discussing how he’d like publishers to improve the waiting time before each game begins.









