Epic Mickey video – Disneyland-Scape: Theme Park Inspirations
Posted on 15 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
GoldenEye 007 – Wii vs. N64 comparison video
Posted on 15 years ago by Brian(@NE_Brian) in Videos, Wii | 3 Comments
Tom Clancy’s H.A.W.X. 2 from Ubisoft now available for Wii
Posted on 15 years ago by Brian(@NE_Brian) in News, Videos, Wii | 0 comments
Windows PC version to launch on November 11, 2010, worldwide
SAN FRANCISCO — November 9, 2010 — Today, Ubisoft announced that Tom Clancy’s H.A.W.X. 2, an air combat action game developed by Ubisoft Romania, is available in North America for the Wii™ system from Nintendo.
Built from the ground up for Wii, Tom Clancy’s H.A.W.X. 2 opens a new chapter in the air combat genre, offering an intense co-op experience for flight enthusiasts of all levels and engaging players in every aspect of near-future jet fighter conflicts.
Rumor: House of the Dead: Overkill 2 in the works
Posted on 15 years ago by Brian(@NE_Brian) in Rumors, Wii | 6 Comments
House of the Dead: Overkill was a pretty enjoyable game, but it didn’t seem as though the title sold well. Apparently, such sales haven’t stopped SEGA from going ahead with a sequel. NintendoLife is reporting that their sources close to SEGA claim Overkill 2 is in development and will be released early or mid-2011. I wouldn’t believe the rumor until we receive some sort of confirmation (although that should be the case with all speculation), but I’d personally welcome a sequel!
Tom Clancy’s H.A.W.X. 2 Wii screenshots
Posted on 15 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
Nintendo Week (11/8)
Posted on 15 years ago by Brian(@NE_Brian) in DS, General Nintendo, Videos, Wii | 0 comments
GameStop’s Donkey Kong Country Returns commercial
Posted on 15 years ago by Brian(@NE_Brian) in Videos, Wii | 4 Comments
Direct-feed Call of Duty: Black Ops footage
Posted on 15 years ago by Brian(@NE_Brian) in Videos, Wii | 3 Comments
More talk from Miyamoto regarding Mario on 3DS, brief Zelda: Skyward Sword status update, general Mario talk and more
Posted on 15 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Wii | 5 Comments
Miyamoto on how Mario become a character…
“If you look at the technology we have now we obviously have a bigger screen and there is a lot more space and you can do a lot more detailed artwork. But if you go back to (1981’s) Donkey Kong, it was a 16-by-16 (inch) screen area. The character I came up with to fit that best was this small little guy with a big nose and a mustache, the characteristics that would stand out in that medium. We created the game design first and then we put the characters in to fit that. With Donkey Kong, we have this gorilla who grabs this gal and runs away with her and you have to go chase the gorilla down to save the lady. And the game’s stage was a construction site, so we made him into basically a carpenter. …. With (1983’s) Mario Bros., we brought in Luigi and a lot of the game was played underground so we made him to fit that setting and, we decided he could be a plumber. The scenario dictates his role.”
Miyamoto on whether or not Mario has a hat because it was difficult to draw hair…
“The technology of the time really dictated how we did character design. If I gave Mario a lot of hair you have to animate it or it doesn’t look right. By giving him a hat we didn’t have to worry about that. We also didn’t have to draw his eyebrows, his forehead or any of these other things. It was just a really useful tool to help us emphasize what we were trying to do on this small screen.”









