Super Mario Galaxy + Super Mario Galaxy 2 gets first 4K Nintendo Switch 2 gameplay
Posted on 6 months ago by Brian(@NE_Brian) in Switch 2, Videos | 0 comments
Super Mario Galaxy + Super Mario Galaxy 2 is just a couple of days away, but if you’re wondering how these titles are looking on Nintendo Switch 2, new gameplay has come in to serve that purpose. Footage for both releases is now available showing everything in 4K.
Remember that on Nintendo Switch, Super Mario Galaxy + Super Mario Galaxy 2 maxes out on 1080p. You’ll need to be playing on Nintendo Switch 2 for the resolution upgrade.
Super Mario Galaxy + Super Mario Galaxy 2 to offer mouse controls on Nintendo Switch 2 [update: details]
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
September 15: Another tidbit has surfaced about Super Mario Galaxy + Super Mario Galaxy 2, revealing that mouse controls will be supported on Nintendo Switch 2. This comes from Nintendo’s Japanese website.
Nintendo hasn’t fully detailed how mouse controls work, but we know that they’ll be enabled following a free update. Similar to other games, the feature can be used with the Joy-Con 2. This same update will enable 4K support when playing on Nintendo Switch 2.
Super Mario Galaxy + Super Mario Galaxy 2 gets new 7-minute trailer [update: English trailer]
Posted on 6 months ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
September 17: After it was just announced a few days ago, Nintendo has come out with a lengthy trailer for Super Mario Galaxy + Super Mario Galaxy 2. The seven-minute video covers both games specifically before covering new additions for the Nintendo Switch release. Note that the video is in Japanese, but an English version will likely come in later.
Here’s an overview of the game:
Nintendo shares new Super Mario Galaxy 1 + 2 details, amiibo support confirmed
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
After it was announced yesterday, we have more details about Super Mario Galaxy 1 + 2 details. Information was posted on the official Japanese website.
Something that Nintendo initially mentioned is that new storybook content is in the works. We now know that new stories will be added to the book as you progress. Super Mario Galaxy contains a new chapter that continues the story from the Wii version. Meanwhile, Super Mario Galaxy 2 introduces a completely new picture book which has four chapters.
Super Mario Galaxy + Super Mario Galaxy 2 costs $70
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has revealed the price for the just-announced Super Mario Galaxy + Super Mario Galaxy 2, and it turns out it’ll be quite a bit of cash. Fans will need to dole out $70 for the collection.
This is a bit surprising given what we saw with Super Mario 3D All-Stars. That package launched at $60, and included three games. You can argue that we’re now getting two Wii games instead of one, but it’s a tough sell.
Super Mario Galaxy receiving DS demake treatment from fans
Posted on 4 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Thanks to last year’s arrival of Super Mario 3D All-Stars, Super Mario Galaxy can finally be played in a portable format. But that isn’t stopping a group of fans from demaking the game for older Nintendo hardware.
Jelle, Gericom, Stomatol, and Ermii have come together to port Super Mario Galaxy to DS. It’s all done with a custom engine, though it’s still a work in progress.
More: Super Mario Galaxy
Video: Modder brings Pokemon Diamond/Pearl’s Sinnoh map to Super Mario Galaxy
Posted on 5 years ago by Brian(@NE_Brian) in News, Random, Switch, Wii | 0 comments
Pokemon Diamond and Pokemon Pearl have entered the world of Super Mario Galaxy in a rather interesting way. Modder
RiazorMC has ported the Sinnoh map over to the Wii game, complete with the towns and routes the region is known for. Twinleaf Town, the entrance to the Pokemon League, and more are all accounted for. You can even swim in the proper areas.
This is still ultimately Super Mario Galaxy, but with a fixed, top-down perspective like Pokemon Diamond/Pearl. To “complete” the level, you still need to reach the Power Star. In this case though, it’s been swapped out with a Staryu.
Here’s a look at the mod in video form:
Super Mario 3D All-Stars – short clips of gameplay show off Honeyhive Galaxy and Ghostly Galaxy
Posted on 5 years ago by Bryce(@brodee922) in Switch, Videos | 0 comments
Nintendo’s official Japanese Twitter page has shared a couple clips of gameplay from Super Mario 3D All-Stars showcasing Super Mario Galaxy. The two clips are both about 30 seconds and show Mario in Honeyhive Galaxy as a bee and Ghostly Galaxy as a ghost.
Digital Foundry tests Super Mario Galaxy running on Nvidia Shield
Posted on 7 years ago by Matt(@OnePunchMaz) in Videos, Wii | 0 comments
Since March, Super Mario Galaxy, Punchout!!, The Legend of Zelda: Twilight Princess and New Super Mario Bros. Wii are available on the Nvidia Shield – however, only in China. This caused quite a bit of speculation since the Tegra chip used in the Nvidia Shield is similar to the one used by Nintendo Switch systems. Whether or not this means that HD re-releases of Wii games could be coming to the Switch at some point in the future is uncertain, but their performance on the Nvidia Shield does give a rough estimate on what they would look like on the Switch. In fact, this is exactly what the tech experts at Digital Foundry did – they looked at the Nvidia Shield version of Super Mario Galaxy and analyzed its technical performance.
You can watch the full analysis in the video below, but the gist of it is that the emulation technology used is quite impressive and that clearly a lot of work was put into this port, even if it can’t get around all the hurdles of it originally being a game on 12-year old hardware.
More: Nvidia, Super Mario Galaxy
How Super Mario Galaxy’s new NVIDIA Shield port adjusts the motion and pointer controls
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
When Super Mario Galaxy came to Wii, the game had its fair share of nontraditional controls. For instance, to perform the spin move, you needed to shake the Wii Remote. You also had to point the controller to certain places on screen to collect Star Bits.
Super Mario Galaxy launched for NVIDIA Shield in China a few days ago, and as we know, the device doesn’t feature motion controls. So how were the adjustments made here?
To spin, you now simply just need to press the X button. Also, the pointer is mapped to the right control stick. As one other final note, the A button when choosing a galaxy has been bind to RT instead of A.









