Killing Time: Resurrected 2.0 update out now, patch notes – 3DO levels and more
Today, Nightdive came out with a new version 2.0 update for Killing Time: Resurrected. Nintendo Switch players can download the patch now.
Some new content is included as Nightdive has implemented the original 3DO levels. Outside of that, a ton of different fixes are in.
The full rundown is as follows:
Killing Time: Resurrected version 2.0 update patch notes
Features
- 3DO TC Mod added with two full campaigns: Experience the original 3DO levels or an enhanced, remastered campaign with more areas and secrets to find.
- Original Logicware PC-version maps added as a separate campaign.
- Some actors will randomly mirror their animations when defeated, similar to the 3DO version of the game.
Fixes
- Avoid potential crash when enemies teleport.
- Reverted patch 1 change to weapon bobbing behavior which caused discontinuous motion.
- “Use” action can now activate swinging doors and other 3D objects.
- “Turn left”, “turn right”, “look up”, “look down”, and “center view” action bindings now function when using a keyboard.
- Player should no longer become stuck in some swinging doors.
- Text displayed on automap now immediately updates if user changes their language setting.
- Improved remembering changes to user language setting on restart.
- Key art splash screen, credits, and “Loading” interstitial display correct background when language setting is not English.
- A smaller font is used for some languages on the automap.
- Selection of items in control boxes within the UI should be more reliable when navigating with a controller.
- Dropped items no longer display z-fighting against the actor that dropped them.
- Shooting Tess before she begins speaking will no longer skip her monologue.
- Final caption of intro movie appears on screen longer.
- Positioning of floor lamp and hanging meat decor objects improved.
- Amount of health lost by picking up red health spheres is displayed dynamically.
- Tess and Duncan can now telefrag the player if they are directly on their spawn spots, preventing softlocks.
- Use of arrow keys is more intuitively notated on the character naming screen.
- Switches retain the correct animation frame across texture quality changes.
- The minimum value for contrast is now 0.1 instead of 0.
- Initial interaction screen responds to any button press.
- Clown reloading animation only appears on loads that take longer than 100 ms.
- Most menu actions no longer auto-repeat when an input is held down.
- Gaps in many wall textures have been fixed.
- It is now possible to select “Go Back” in the achievements menu when navigating with a controller.
- Main menu navigation order is more intuitive.
- Language setting should be properly reflected more often in menus.
Killing Time: Resurrected is out now on Nintendo Switch. Find more news about the console here.
Leave a Reply
