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Wii

WiiWare:
-Pokemon Rumble (1500 points, Nintendo)
-Pokemon Rumble Demo Version (0 points, Nintendo)
-Shootanto: Evolutionary Mayhem (500 points, Hudson Soft)
-World of Goo Demo Version (0 points, 2D Boy)

DSiWare:
-A Little Bit of… All Time Classics: Strategy Games (500 points, Nintendo)
-Army Defender (200 points, Mindscape)
-myNotebook: Blue (200 points, Nnooo)
-UNO (800 points, Gameloft)

Source


EDGE review scores

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 8 Comments

These scores come from the Christmas issue (209) of EDGE…

Modern Warfare 2: 9
Assassin’s Creed 2: 8
Left 4 Dead 2: 9
Bayonetta: 10
The Legend of Zelda: Spirit Tracks: 8
Sin and Punishment 2: 8

Dragon Age: Origins: 5
Saw: 4
LIT: 7
Resident Evil: The Darkside Chronicles: 7

Football Manager 2010: 8
Tropico 3: 7
Spaceball Revolution: 5


Media Create has published the latest hardware sales figures from Japan. The results are below.

PSP 38,770
PS3 38,498
DSi 33,749
Wii 26,764
PSP go 6,427
DS Lite 5,036
Xbox 360 4,124
PS2 2,031

For comparison’s sake, here are the numbers from November 2 (last week).

PS3 – 48,925
DSi – 37,421
PSP – 33,784
Wii – 31,810
PSP go – 13,992
DS Lite – 5,515
Xbox 360 – 4,679
PS2 – 2,066


F1 2009 trailer

Posted on 16 years ago by (@NE_Brian) in News, Wii | 0 comments

Thanks to Johannes for the news tip!

Source


Famitsu revealed earlier this week that the No More Heroes series will be heading to the PS3/360. As it turns out, the original game is being ported over and will be called No More Heroes: Heroes’ Paradise. While we won’t be covering it from this point on since it’s a PS3/360 title, you may be interested to see how the game appears on other systems – You can check out a few of the screenshots above.

Thanks to Robertaitor for the news tip!

Source


PSP – 40000
DSi – 33000
PS3 – 33000
Wii – 23000
PSP go – 6600
360 – 4100
DS Lite – 2800
PS2 – 2500

We’ll be posting Media Create’s official data later tonight.

Source


“We’re taking advantage of MotionPlus. It’s become very natural – the movement of your arms is precisely reflected in the gameplay. Thanks to the technological advancements, we hope the gameplay can be more accessible to people.” – Eiji Aonuma

Aonuma also talked about the structure of Zelda Wii once again and provided a response similar to what we posted yesterday…

“We’re making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you’re exploring a field, you go to a dungeon, you conquer it and return to the field. We’re looking at altering that traditional flow. That’s all I can share, and I can’t say more until E3 next year.”

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