GoldenEye 007 details
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
This information comes from Nintendo Power…
– Starts off with Bond arriving in Severnaya
– This is before the GoldenEye satellite wreaks havoc
– Frigate level shows up in Dubai instead of Monaco
– New level set in Valentin Zukovsky’s nightclub
– The nighclub “hipper” than the one in the original game
– Zukovsky not used for comic relief this time around
– He’s a hard-edged mobster
– Use the Subdue command to take out enemies quietly
– Bond can choke an enemy, damaging their back, smash an enemy’s head into a rock
– Can also take out enemies with firearms equipped with silencers
– Make sure no one sees you
– Reinforcements can be called in by the enemy
– In one instance, a helicopter comes in and the backup forces rapelled from the aircraft
– Another example: Backup coming by driving a snowmobile
– Multiple routes in most levels
– Stages parted into sub-areas
– Blowing your cover in one area won’t carry over to the next mission
Nintendo Voice Chat podcast summary
Posted on 15 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Wii | 5 Comments
Donkey Kong Country Returns
– Craig played the latest build
– Saw another 6 levels
– Took him about 15 minutes
– There is a map screen
– You’re on an island
– Rotate the island to go from level to level
– Clustered into different worlds
– Map is more 3D than it was in Donkey Kong Country
– Very easy to pick up and play
– Donkey Kong can climb walls, ceiling
– Needs to be grass texture
– Jumping is pretty forgiving
– Mario-esque mechanic: If you jump on three in a row, a coin will be dropped
– Spend coins on unlockables
– No talking in the game as far as Craig can tell
– There are sharks, jellyfish
– Rambi is in the game
– There is an enemy that is an ostritch and it is on stiltz
– Craig thought the silhouette was really cool
– In the background of that level, when the rock structures come together to form a banana, and it unlocks a secret if you wait a bit
– Similiar secret unlocked when the sun is setting
– Mine cart level in the demo
– In this particular level, when you jump, the cart jumps with you
– Jump with a button, not motion controls
– Cart is following a set path
– Traditional platforming
– Clever visual tricks
– Craig didn’t see any story moments
New Donkey Kong Country Returns screenshots
Posted on 15 years ago by Brian(@NE_Brian) in Screenshots, Wii | 1 Comment
Producer says there are “talks” happening about putting Epic Mickey on PS3/360
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
This information comes from Epic Mickey producer Raul Ramirez…
“… of course that seems to be what everybody feels now that those controls (Kinect/Move) have come in. There are talks going on, but… I don’t know.”
When Epic Mickey was first announced, there seemed to be no doubts that the game would be a Wii-exclusive. Over there past few months, though, the door sounds like it’s been opened slightly. You have to wonder if, in a year from now, we’ll have heard an announcement that Epic Mickey is heading to the PlayStation 3/Xbox 360.
– First world is Grass Land
– Much water in Grass Land, but not in the second world
– Second world is Hot Land
– In Hot Land, Kirby needs to go through the level which is filled with sand, lava, and dinosaurs
– Location-specific vehicles
– In the Pyramid Sands level, Kirby becomes an off-road vehicle
– Hold 1 to accelerate, 2 to jump
– Try to grab collectibles by jumping
– Collectibles include beeds and a speed boost power up
– Dune-buggy-esque baddies
– Can jump on the winners’ podium stage at the end of the off-roading sections to get beads
Brand new Donkey Kong Country Returns trailer
Posted on 15 years ago by Brian(@NE_Brian) in Videos, Wii | 4 Comments
A bunch of Donkey Kong Country Returns details (new levels, Rambi, overworld, and more)
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 4 Comments
– Donkey Kong can climb grassy textured surfaces
– Do this by holding B on the Wiimote
– DK can go vertical, climb across rock surfaces like monkey bars
– Sunset Shores level demoed
– This level features the “silhouette” visual effect seen in the E3 trailer
– Hidden goodies in the level, discover them by paying attention to the background
– Sunset Shores has staggered rock formations moving in perspective, at one point they converge to make a giant banana, if you notice it and stop you’ll receive banana coins
– Use banana coins on extras outside of the level
– Can also get coins when there is a sunset with a foreground cavern
– Another level: Stormy Shore
– Need to leap across platforms in the ocean, waves moving about
– Crazy Cart mine cart level
– Jumping will pull the cart up with you
– Cart can leap off its rails and skid along dirt paths before going back on track
– Somewhat of a dynamic camera in this level, DK cart will roll close to the camera for a tight shot (makes thing more challenging since your viewpoint isn’t as large)
– Another level: Button Bash
– This level has a big network of barrels to blast out of
– Need to time some barrel blasts to hit big button switches that affects the level
– At the end you’ll blast into the mouth of a gigantic monkey totem poll in the distance
– Need to time this blast when his mouth is open
– Another level: Damp Dungeon
– Need to navigate platforms rotating on giant water-powered mills
– Raise platforms by using DK’s blowing ability
– Push down on the analog stick and shake the Wiimote to accomplish this
– Blow to power the windmill which will bring a platform up
– Another level: Temple Topple
– Hop on the back of Rambi and rampage through the level
– Rambi can go through practically anything
– He can smash through walls, romp over spikes that would bring down DK if he got too close
– Only fire can hurt Rambi
– Fire hoops all over the level
– Leap through the fire hoops
– Bonus bananas, KONG letters, puzzle pieces, 1-up red balloons in the fire hoops
– 3D island for the game’s overworld
– Players can explore the overworld
– Each segment on the island is an open world with its own collection of levels
– Most paths from one level to the other were open in the demo
– There was one locked path that has a chain and padlock over the road
– Most likely secrets to unlock paths between levels
– Music similar to the SNES game
– Has an updated, upbeat jazzy flair
– Aquatic Ambiance not in the latest demo, but it could still be in the game
Producer claims that Sonic Colors “is one of the best games ever”
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 4 Comments

Just sayin’…
–
“This is a similar title to Sonic Adventure 2 Battle, but the similarity comes from the concept – keeping the tempo very fluid. A similar concept applies here. Is it the best since then? We always strive to make the best Sonic game yet. It’s at least on a par with Sonic Adventure Battle 2, and I’m confident it is one of the best Sonic games ever.” – Sonic Colors’ Producer Takashi Iizuka
Hmm… I admit that Sonic Colors looks like it has a lot of promise, but I don’t know that I’d go so far as to say it could be one of the best Sonic games ever. I mean, you’re looking at going against classics like Sonic 2 and Sonic 3; those games aren’t easy to live up to!
On the other hand, he also said Sonic Adventure 2 Battle was a very fluid game, so we know how much he knows!
I kid, I kid…






















