NGamer anticipation ratings
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
3DS
Star Fox 64 3D – 5
Heroes of Ruin – 4
Tetris – 3
The Adventures of Tintin – 2
Kid Icarus Uprising – 4
Super Mario – 4
Shinobi – 3
Nano Assault – 3
Mario and Sonic at the London 2012 Olympic Games – 3
Ace Combat 3D – 3
Metal Gear Solid: Snake Eater 3D – 4
Resident Evil: Revelations – 4
Doctor Lautrec And The Forgotten Knights – 4
Wii
The Legend of Zelda: Skyward Sword – 5
The Adventures of Tintin – 2
Fortune Street – 1
Go Vacation – 5
Kirby Wii – 2
Mario and Sonic At The London 2012 Olympic Games – 3
Rhythm Heaven – 5
Rayman Origins – 3
DS
Kirby Mass Attack – 4
Thanks to joclo for the tip!
Media Create software sales (7/11 – 7/17) – Top 50
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
01./00. [PS3] Jikkyou Powerful Pro Baseball 2011 | SPT | (Konami) {2011.07.14} | ¥6.980 | – 117.759 / NEW
02./00. [PSP] Taiko Drum Master Portable DX | ACT | (Bandai Namco) {2011.07.14} | ¥5.229 | – 80.215 / NEW
03./00. [WII] Inazuma Eleven Strikers | SPT | (Level 5) {2011.07.16} | ¥5.980 | – 74.227 / NEW
04./00. [PSP] Jikkyou Powerful Pro Baseball 2011 | SPT | (Konami) {2011.07.14} | ¥5.250 | – 73.247 / NEW
05./00. [NDS] Puyo Puyo! 20th Anniversary # | PZL | (Sega) {2011.07.14} | ¥5.040 | – 34.903 / NEW
06./00. [3DS] Star Fox 64 3D | STG | (Nintendo) {2011.07.14} | ¥4.800 | – 32.475 / NEW
07./00. [PSP] UnchainBlades ReXX | RPG | (FuRyu) {2011.07.14} | ¥6.090 | – 18.256 / NEW
08./07. [3DS] The Legend of Zelda: Ocarina of Time 3D | ACT | (Nintendo) {2011.06.16} | ¥4.800 | – 15.636 / 256.374 (+4%)
09./10. [WII] Wii Sports Resort with Remote Plus | SPT | (Nintendo) {2010.11.11} | ¥5.800 | – 14.725 / 402.799 (+14%)
10./06. [PSP] Little Battler Xperience | RPG | (Level 5) {2011.06.16} | ¥5.980 | – 12.085 / 256.875 (-24%)
11./17. [NDS] Pokemon Black / White | RPG | (Pokemon Co.) {2010.09.18} | ¥4.800 | – 10.951 / 5.238.287 (+32%)
12./05. [WII] Wii Play: Motion | ETC | (Nintendo) {2011.07.07} | ¥4.800 | – 10.522 / 27.531 (-38%)
13./01. [PS3] L.A. Noire | ADV | (Take-Two Interactive) {2011.07.07} | ¥7.770 | – 10.036 / 68.473 (-83%)
14./08. [PSP] Steins;Gate # | ADV | (Kadokawa Shoten) {2011.06.23} | ¥6.090 | – 9.928 / 109.016 (-28%)
15./09. [WII] GoldenEye 007 | ACT | (Nintendo) {2011.06.30} | ¥5.800 | – 9.473 / 58.863 (-28%)
16./12. [PS3] Super Street Fighter IV: Arcade Edition | FTG | (Capcom) {2011.06.30} | ¥3.990 | – 9.336 / 74.772 (-11%)
17./02. [PS3] Infamous 2 | ACT | (SCE) {2011.07.07} | ¥5.980 | – 8.324 / 41.798 (-75%)
18./15. [PSP] To Heart 2: Dungeon Travelers # | RPG | (Aqua Plus) {2011.06.30} | ¥5.040 | – 8.082 / 54.799 (-13%)
19./03. [PS3] Earth Defence Force: Insect Armageddon | ACT | (D3 Publisher) {2011.07.07} | ¥7.140 | – 7.864 / 38.053 (-74%)
20./00. [3DS] UnchainBlades ReXX | RPG | (FuRyu) {2011.07.14} | ¥6.090 | – 5.592 / NEW
Aonuma: Skyward Sword has “a tremendous volume”, some interest in Zelda movie, future of handheld Zeldas, Majora’s Mask 3D possible, more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii, Wii U | 0 comments
Eiji Aonuma on the rumor that Skyward Sword may be the longest/deepest Zelda game…
“It’s certainly no rumor what-so-ever. It is definitely a tremendous game- there is so much content that Mr. Miyamoto and I haven’t been able to thoroughly play it all. We’re obviously in the process of doing the refinement, but the fact that we’re still chewing through the content as we go is a testament to the fact that it is a game backed by a tremendous volume of game play and content. When I say volume, its not necessarily just that there’s a big world out there to explore. You come to understand the structures of things in your world, and you’ll see a broadening of a kind of game play that goes on in these structures as you’re playing through. So, that’s one way the game has tremendous volume.”
Kirby Wii multiplayer footage
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
The Legend of Zelda: Skyward Sword dungeon walkthrough
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
12 minutes of Rhythm Heaven Wii footage
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Fishing Resort screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
This honestly looks really nice. If Yuji Naka is working on it and XSEED is localizing the game, it has to be at least decent, right?
Skyward Sword – Zelda harp same design as one in Ocarina, no completely orchestrated soundtrack, Ghirahim isn’t Vaati, much more
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
If you haven’t read the last post on the site, you probably aren’t aware that Nintendo Power spoke with Eiji Aonuma. We provided one interesting bit already, but there’s much, more more to read up on.
You can find a ton of information about Zelda: Skyward Sword below. Aonuma discusses Zelda’s harp, Lord Ghirahim (and how he isn’t Vaati), the game’s soundtrack, where it falls in the timeline, and much more.
Aonuma on how development has gone over the past year…
“Skyward Sword, in that year since you last played it, has really come along nicely. We’re at that point where we’re applying polish and really trying to bring along the Japanese version, so it’s in its final stages. Over the last two months or so, [Zelda series Creator] Mr. Miyamoto has been working with me and my group to help put the finishing touches on the game. We want to continue working on it, and refine and polish it even further, so…I intend to be fully involved in that work for awhile. And also, localization is obviously going to be underway soon.
“Additionally, in regards to your question of what’s changed and what sort of things happened in the past year, I think we have succeeded in making a game that uses the Wii MotionPlus to provide some incredibly satisfying sword combat. I feel that was a great success, but once we achieved that, it became a matter of saying, “How many other ways can we enrich gameplay? How can we continue to flesh out gameplay experience?” So a lot of our work has also focused on increasing the variety and richness of the gameplay, especially in this past year.”
