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Wii

3DS – 68,951
PS3 – 34,816
PSP – 16,176
Vita – 10,041
Wii – 8,322
PS2 – 1,363
Xbox 360 – 1,290
DSi LL – 850
DSi – 502

For comparison’s sake, here are the hardware numbers from last week:

3DS – 70,744
PS3 – 65,116
PSP – 15,715
Vita – 10,023
Wii – 8,111
PS2 – 1,377
Xbox 360 – 1,248
DSi LL – 810
DSi – 553


Amazon has added in a June 19 release date for The Last Story on its website. At this time it’s unclear if the retailer’s information is tentative or official.

XSEED did confirm a summer launch for The Last Story, and most games do launch on Tuesdays… so Amazon’s date could be correct… or not. We’ll just have to wait and see.

XSEED will be sharing more information about The Last Story sometime this month.

Thanks to Jake for the tip!


Here’s a bit of Super Mario Galaxy 2 development trivia for you: the game could have featured Nintendo characters.

According to director Koichi Hayashida, there were proposals to include characters from the Big N’s other franchises – like Donkey Kong or Pikmin – but Shigeru Miyamoto was very unsupportive of the idea. Miyamoto felt that there needed “to be a functional reason to include characters of a certain type in a game.”

Hayashida said:

“One of the early proposals that we discussed for Super Mario Galaxy 2 was the possibility of including characters from other [Nintendo] franchises. For example, you might have Donkey Kong or Pikmin show up. We presented this to Mr. Miyamoto, but he came down pretty hard, saying that there has to be a functional reason to include characters of a certain type in a game. He went to specify precisely why the Pikmin wouldn’t work. In the Pikmin games, you’ll notice that all the Pikmin are very thin — tall and narrow for their frame. Mario enemies tend to be on the short and squat side and there’s a functional reason for that. They’re easier to stomp on. They’re lower so you can get above them and broader so you can land on them. In that sense, Pikmin are just not well suited for the Mario universe.”

Hayashida also answered a question regarding the possibility of Donkey Kong becoming the main villain of a Mario game again.

His response:

“If we encountered a situation with a proper gameplay context, we would consider it. Let’s say if we were building a level and functionally it called for someone to throw barrels at you, then Donkey Kong would be appropriate. But now that I think about it, maybe we have a situation where, at the end of Super Mario 3D Land, Bowser throws fireballs at you from the end of the stage. And we didn’t use Donkey Kong there… so…”

Source


Strider screenshots

Posted on 14 years ago by (@NE_Brian) in Screenshots, Wii | 0 comments

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