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Wii U eShop

Axelay is due out on the North American Wii U Virtual Console tomorrow, Nintendo’s website confirms. The game will cost $7.99. No word on any other VC releases slated for tomorrow at this time.

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Update: Two more file sizes for you! Sin & Punishment: Star Successor is 932MB while Pandora’s Tower is 2976.7MB.


Sonic Advance and Zengeki no Reginleiv are among the new Wii U eShop releases in Japan today. Regarding file sizes, the downloads come in at 69MB and 3,658MB respectively. Those two couldn’t be any further apart!

Source 1, Source 2

Three new games will be available on the Japanese Wii U Virtual Console next week. They are as follows:

Axelay (SF VC, 823)
Shadow Land (FC VC, 514)
Ganbare Goemon! Karakuri Douchuu (MSX VC, 823)

The games above are hitting the Japanese eShop on February 25.

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Three new Wii games are coming to the Japanese Wii U eShop this month. First, Zangeki no Reginleiv is available today. Pandora’s Tower will follow on March 4, and Sin & Punishment: Star Successor is launching on March 25.

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Big John Games has yet to make a game for Wii U. That doesn’t mean this won’t change in the future, however.

In an interview with Super Phillip Central, Big John Games’ Ken Patterson hinted that the company may eventually create a title for Wii U. He said:

We keep looking at Wii U projects. Right now it seems like our resources are better spent making 3DS games. That will change once the right game concept comes along.

Patterson also discussed sales of Big John Games’ eShop releases in the same interview. Coaster Creator 3D and the Big Bass Arcade games appear to have performed the best.

We sold a lot of Thorium Wars on the DSi, our sequel on the 3DS has not done as well. Our Big Bass Arcade games have done well on all of the Nintendo platforms. Coaster Creator 3D has sold well on the 3DS here in North America, Europe and has sold really well in Japan. We are very honored to have some of our games selling in Japan.

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Now, I would like to explain the progress in our digital business, which will play a very important role in our efforts to expand our business.

These graphs show the download sales transitions in the recent three financial years.
Our download sales as of the end of the second quarter of this fiscal year were a bit lower than those in the previous fiscal year. Yet, the most recent nine-month download sales showed a year-on-year increase of 17 percent to reach 21.1 billion yen.

These are the regional download sales breakdowns for the nine months of this fiscal year and the previous one.
You can see the decrease of the ratio of the Japanese market, where there were some hit titles including “StreetPass Mii Plaza” and “Rusty’s Real Deal Baseball” in the last fiscal year. In contrast, the Americas dramatically increased its proportion, followed by Europe.

In the U.S., purchases of digital products in general have been widely accepted by consumers. As a result, the ratio of people who purchase and download digital game software is high. As you can see, when we focus on the Americas and create a chart of the download sales percentage of the total software sales, the ratio of the download sales has been increasing largely in the most recent three fiscal years.
Of course, there are some gift-giving opportunities such as holidays and birthdays when packaged software is preferred over the digital version. Yet, as we have been continuing our various efforts in this field, I hope you can see that Nintendo’s digital business is making steady progress. Specifically, not to mention the increased purchasing at Nintendo eShop on Wii U and Nintendo 3DS, our efforts to increase digital purchasing opportunities, such as via online e-commerce sites that we mentioned during the previous Corporate Management Policy Briefing, have been showing results.

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