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The Western release of Tokyo Mirage Sessions #FE is getting closer and closer, now being only a mere month and a half away. Today, Nintendo of Europe issued a press release about the game, alongside some screenshots. The press release doesn’t reveal any new info, but it’s a nice summary of what the game is about. Also be sure to check out the screenshots at the bottom of the post, which reveal a bit more of the English localization.

3rd May 2016 – Anyone ready to take on a totally new kind of RPG experience should get ready to give a virtuoso performance in Tokyo Mirage Sessions #FE, arriving on Wii U across Europe on 24th June. In this new title from the RPG masters at Atlus, tactical turn-based combat and a story rooted in modern-day Japanese culture combine with stellar production values for a real one-off experience. This energetic game features a deep battle system inspired by both the Fire Emblem and Shin Megami Tensei series imbued with a J-Pop twist, and includes real-life locations in Tokyo.

Tokyo Mirage Sessions #FE follows a squad of Japanese teens, including high-school student Itsuki Aoi, his friend Touma Akagi, and aspiring pop idol Tsubasa Oribe. When a wave of evil Mirages attacks Tokyo and kidnaps Tsubasa, she and Itsuki fearlessly fight them off with the help of Fire Emblem characters Chrom and Caeda, eventually freeing themselves from the Idolasphere. When they return to the real world, they’re recruited by Talent Agency Fortuna Entertainment – secret defenders against the invading Mirages – and commit to destroying the evil once and for all.

As the story unfolds, players will explore dungeon-style Idolaspheres, each with a unique theme such as photography or television, where they’ll battle Mirages in richly strategic turn-based combat. Exploiting enemy weaknesses, inspired by Fire Emblem’s “rock-paper-scissors” weapon triangle system, deals extra damage and can lead to Sessions: combination attacks where teammates continue the onslaught to pile on the damage. Battle possibilities expand even further as combatants learn new skills and abilities, giving tacticians the ability to unleash spectacular special moves and devastate their opponents with strike after strike.

Players’ journey through this stylish adventure will be accompanied by the original Japanese voice acting (with English subtitles), as well as the original soundtrack created by Japanese company Avex, to fully immerse fans in a modern-day Tokyo beset by evil mirages.

Launching alongside the solus game on 24th June, the limited Tokyo Mirage Sessions #FE Fortissimo Edition should be music to RPG fans’ ears. Arriving with an artbook, six-track Special Vocal Selection CD, song lyric cards and stickers, it also includes a download code for all planned downloadable content. These three packs, which will also be available to purchase separately in Nintendo eShop, include additional dungeon quests and costumes for several characters for the complete Tokyo Mirage Sessions #FE experience.

Get ready to slay evil mirages – and slay like a pop star – in Tokyo Mirage Sessions #FE, an exclusive Japanese RPG from the genre masters at Atlus, coming exclusively to Wii U on 24th June.

 

Spike Chunsoft updated the Zero Time Dilemma website today with some screenshots from the game based on Famitsu’s coverage. Find today’s images in the gallery below.

We posted a breakdown of Famitsu’s Zero Time Dilemma article this past weekend. If you missed it, you can find it here.

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Several new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a peak at the gallery below.

Capcom has sent out a handful of new Ace Attorney 6 screenshots. Find today’s images in the gallery below.

Several new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a peak at the gallery below.

Capcom has prepared a new weekly update for Ace Attorney 6. Today, information and screenshots were sent out for Multi-Angle Video Identification.

Here’s the rundown:

– New type of scientific investigation system
– Two videos showcasing camera footage of two different perspectives of the same scene are displayed
– There’s something out of place
– Compare the two videos of the same scene and try and find an inconsistency.
– Fast forward, rewind, and pause controls on the bottom screen
– Also a button to switch between videos on the touch screen
– Can advance by frames
– Check the same areas in each video to locate an inconsistency

Here are some screenshots of Multi-Angle Video Identification:

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Amazon Japan has posted the Japanese Zero Time Dilemma boxart. Take a look at the packaging shot below.

For reference, here’s the North American version:

zero-time-dilemma-boxart

We also have some screenshots from the game’s Japanese website:

Last but not least, Aksys Games put up a blog post yesterday explaining the cinema sections in Zero Time Dilemma. You can read that right here.

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When Digger Dan DX was announced last month, publisher Four Horses said the game would be coming to the 3DS eShop in late summer. Things are going smoother than anticipated though, and it’s now been bumped up to the beginning of summer.

Here are some new screenshots from Digger Dan DX:

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