Submit a news tip



Dragon Ball FighterZ 1.50 update out now, patch notes

Posted on April 21, 2026 by (@NE_Brian) in News, Switch

Dragon Ball FighterZ 1.50 update

Bandai Namco has issued a new version 1.50 update for Dragon Ball FighterZ.

This patch is all about balance adjustments. A select number of characters have received changes, including Goku, Vegeta, Jiren, and more.

The full rundown is as follows:

Dragon Ball FighterZ 1.50 update out now, patch notes

System Mechanics

  • Limit Breaking Power: Removed autofill of the Ki Gauge when limit-breaking power activates while opponent’s health is 0.

Goku

  • Dragon Flash Fist (Light): Adjusted blockstun of Goku (Super Saiyan)’s Dragon Flash Fist (Light) attack
  • Dragon Flash Fist: The grounded version of Goku (Super Saiyan)’s Dragon Flash Fist attack now counts as a jumping attack.

Krillin

  • Jumping Unique Attack: Fixed an issue in which connecting with Krillin’s jumping unique attack when performed after a Simple Dash input would result in a Super Dash.

Vegeta

  • Galaxy Breaker: Vegeta can no longer be pushed back by an opponent during the Galaxy Breaker move.

Android 17

  • Jumping Unique Attack: Fixed an issue in which connecting with Android 17’s jumping unique attack when performed after a Simple Dash input would result in a Super Dash.

Jiren

  • Counter Impact: Changed Jiren’s Counter Impact to not transition into an attack at the end of a match.

Videl

  • Justice Revenge: Fixed an issue in which Great Saiyaman would remain on-screen under certain conditions during Videl’s Justice Revenge.
  • Adjusted the area that hits opponents behind the character when using Videl’s Justice Revenge in a powered-up state.

Goku (GT)

  • Super Ultra Spirit Bomb: The minimum guaranteed damage of Goku (GT)’s Super Ultra Spirit Bomb now decreases when used twice or more in the same combo.

Don’t forget that Goku (SS4, Daima) is also about to join the Dragon Ball FighterZ roster. More information about that can be found here.

Leave a Reply
Manage Cookie Settings